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<blockquote data-quote="S'mon" data-source="post: 6842421" data-attributes="member: 463"><p>You can definitely have more than 6 monster lairs in a 50x50 = 2500 square mile area. </p><p>6 monster lairs in a 50 square mile area (5 x 10 miles) seems high but not outlandish </p><p>especially if they're man-sized or smaller; it mostly depends on what they eat and what the food </p><p>supply is like. A big dragon might have a 900 square mile (30x30) or more hunting range,</p><p>but most creatures will have much smaller ranges. Hunter-gatherer humans & similar man-sized humanoids likely have a density between about 1/sq mile (though much lower in extreme desert) to 10/sq mile (very fertile areas like the Pacific Northwest of N America). Mixed herder/hunter types </p><p>will have a higher density; Small creatures like Goblins can be much higher, for 3' tall </p><p>creartures 8 times as many, while Large creatures like Ogres will be much lower - a creature weighing 5 humans will likely need 5 times the hunting range. Farmer density goes from about 10/sq mile in barren areas like the Scottish Highlands to 100/sq mile and above, medieval France 118/sq mile, can be much higher with intensive rice-paddy agriculture.</p><p></p><p>I used 1 mile/hex maps in my Yggsburgh game, based off Gygax's 1 mile/hex map in </p><p>that book, which covered a 50x50 mile area. That works really well for getting to know </p><p>an area in depth, which makes sense for settlement/colonisation. Gygax has a campaign's worth of monster lairs and dungeons in that area. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Doing a new map every 2-3 adventuring days seems excessive, at the very most I'd do 1 map</p><p> per Tier. Eg you could do a 1 mile/hex map for levels 1-4, 3 miles/hex for levels 5-10, </p><p>10 miles/hex for levels 11-16, and 30 miles/hex continental map for levels 17-20.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6842421, member: 463"] You can definitely have more than 6 monster lairs in a 50x50 = 2500 square mile area. 6 monster lairs in a 50 square mile area (5 x 10 miles) seems high but not outlandish especially if they're man-sized or smaller; it mostly depends on what they eat and what the food supply is like. A big dragon might have a 900 square mile (30x30) or more hunting range, but most creatures will have much smaller ranges. Hunter-gatherer humans & similar man-sized humanoids likely have a density between about 1/sq mile (though much lower in extreme desert) to 10/sq mile (very fertile areas like the Pacific Northwest of N America). Mixed herder/hunter types will have a higher density; Small creatures like Goblins can be much higher, for 3' tall creartures 8 times as many, while Large creatures like Ogres will be much lower - a creature weighing 5 humans will likely need 5 times the hunting range. Farmer density goes from about 10/sq mile in barren areas like the Scottish Highlands to 100/sq mile and above, medieval France 118/sq mile, can be much higher with intensive rice-paddy agriculture. I used 1 mile/hex maps in my Yggsburgh game, based off Gygax's 1 mile/hex map in that book, which covered a 50x50 mile area. That works really well for getting to know an area in depth, which makes sense for settlement/colonisation. Gygax has a campaign's worth of monster lairs and dungeons in that area. :) Doing a new map every 2-3 adventuring days seems excessive, at the very most I'd do 1 map per Tier. Eg you could do a 1 mile/hex map for levels 1-4, 3 miles/hex for levels 5-10, 10 miles/hex for levels 11-16, and 30 miles/hex continental map for levels 17-20. [/QUOTE]
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