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<blockquote data-quote="Libramarian" data-source="post: 6844936" data-attributes="member: 6688858"><p>I've been doing some research. The distance to the horizon can be calculated from altitude, but visibility depends more on terrain and atmospheric conditions. You never notice something for the first time just as it pops over the horizon; it's more about the visual acuity of the person looking, what they're looking at and what's between the two.</p><p></p><p>It's tempting to try to create an interesting tradeoff between the effort it takes to climb elevated terrain for the viewing distance ( @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=97077" target="_blank">iserith</a></u></strong></em> made a perceptive comment earlier about identifying the tradeoffs and interesting decisions created when considering simulationist rules) but the 5e rules don't support that. Of course you're going to climb the hill for a better view, even if it counts as climbing in difficult terrain. It would cost the same movement points to walk around it. Maybe if it took like half the day and an exhaustion check to climb...</p><p></p><p>I've kept everything else simple, so I <em>could</em> handle some more complex rules here. I'll take a look at what the 1e WSG has to say on the topic.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6844936, member: 6688858"] I've been doing some research. The distance to the horizon can be calculated from altitude, but visibility depends more on terrain and atmospheric conditions. You never notice something for the first time just as it pops over the horizon; it's more about the visual acuity of the person looking, what they're looking at and what's between the two. It's tempting to try to create an interesting tradeoff between the effort it takes to climb elevated terrain for the viewing distance ( @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=97077"]iserith[/URL][/U][/B][/I] made a perceptive comment earlier about identifying the tradeoffs and interesting decisions created when considering simulationist rules) but the 5e rules don't support that. Of course you're going to climb the hill for a better view, even if it counts as climbing in difficult terrain. It would cost the same movement points to walk around it. Maybe if it took like half the day and an exhaustion check to climb... I've kept everything else simple, so I [I]could[/I] handle some more complex rules here. I'll take a look at what the 1e WSG has to say on the topic. [/QUOTE]
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