Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Hexes are cool!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Christian" data-source="post: 3668473" data-attributes="member: 381"><p>I've always had a slight preference for hexes over square grids in general, but I'd never actually seen them in play until I joined my current group. It's really grown on me ... It does take some getting used to, and there are a lot of conventions defined by squares that need to be re-worked for the hex grid. I think the key is to identify & resolve them before the game starts, so you're not having to wrangle over them during the session. When my druid cast Spike Stones, I knew exactly how I had to draw out the area of effect on our grid.</p><p></p><p>I'm not entirely happy with our rules for flanking Large & larger creatures--I think it's made a bit too easy--but it's simpler than my proposed solution, which is probably a good thing in gameplay.</p><p></p><p>A quick hint for measuring distances: a hex-to-hex zigzag path between two hexes that aren't along a line of hexes, has the same length as the sum of either of the two pairs of straight-hex lines intersecting at 120 degrees that connect them. The proof is left as an exercise for the student. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Christian, post: 3668473, member: 381"] I've always had a slight preference for hexes over square grids in general, but I'd never actually seen them in play until I joined my current group. It's really grown on me ... It does take some getting used to, and there are a lot of conventions defined by squares that need to be re-worked for the hex grid. I think the key is to identify & resolve them before the game starts, so you're not having to wrangle over them during the session. When my druid cast Spike Stones, I knew exactly how I had to draw out the area of effect on our grid. I'm not entirely happy with our rules for flanking Large & larger creatures--I think it's made a bit too easy--but it's simpler than my proposed solution, which is probably a good thing in gameplay. A quick hint for measuring distances: a hex-to-hex zigzag path between two hexes that aren't along a line of hexes, has the same length as the sum of either of the two pairs of straight-hex lines intersecting at 120 degrees that connect them. The proof is left as an exercise for the student. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hexes are cool!
Top