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Hexes NOT Squares?
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<blockquote data-quote="SpiralBound" data-source="post: 2988066" data-attributes="member: 8396"><p>I use both hexes and squares without problem. I find that squares are convenient for indoor encounters, unless it's a tunnel system or ancient ruins, then I prefer to use hexes. I usually use hexes for outdoor encounters unless it is an urban encounter as it's convenient to draw the roads along the square grid. It could be a grid of triangles or diamonds for all I care. So long as I know how big each space is meant to represent and so long as I don't forget how to count <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> then I think I'll be okay! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I find the whole square vs. hex debate to be slightly odd... It really seems like a non-issue of lilliputian proportions to me. Use whatever, it's only meant to be a convenient set of guidelines for determining distance. I've even used lengths of string with knots spaced one inch apart and found that it works really well. The real world isn't gridded. Real buildings (especially historical ones) don't have dimensions that are precise multiples of 5 ft or always have 90 degree corners. The natural world certainly doesn't pay attention to any semblance of a standardized spacing system! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Look at a map of a collection of houses in a rural area. Are all the houses at precise gridded distances and alignments from each other? One building may be tilted 20 degrees relative to it's neighbour, another my be 12 or 13 feet away from it's neighbour, how would you map that and avoid partial grid spaces? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How about castles with round towers? Both squares and hexes will have partial spaces! The horror!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2988066, member: 8396"] I use both hexes and squares without problem. I find that squares are convenient for indoor encounters, unless it's a tunnel system or ancient ruins, then I prefer to use hexes. I usually use hexes for outdoor encounters unless it is an urban encounter as it's convenient to draw the roads along the square grid. It could be a grid of triangles or diamonds for all I care. So long as I know how big each space is meant to represent and so long as I don't forget how to count :lol: then I think I'll be okay! :D I find the whole square vs. hex debate to be slightly odd... It really seems like a non-issue of lilliputian proportions to me. Use whatever, it's only meant to be a convenient set of guidelines for determining distance. I've even used lengths of string with knots spaced one inch apart and found that it works really well. The real world isn't gridded. Real buildings (especially historical ones) don't have dimensions that are precise multiples of 5 ft or always have 90 degree corners. The natural world certainly doesn't pay attention to any semblance of a standardized spacing system! :) Look at a map of a collection of houses in a rural area. Are all the houses at precise gridded distances and alignments from each other? One building may be tilted 20 degrees relative to it's neighbour, another my be 12 or 13 feet away from it's neighbour, how would you map that and avoid partial grid spaces? :) How about castles with round towers? Both squares and hexes will have partial spaces! The horror!!! :p [/QUOTE]
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