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Hexes or Squares?
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<blockquote data-quote="Conaill" data-source="post: 1983082" data-attributes="member: 1264"><p>Because it minimizes the use of partial hexes along that north-south wall. Or rather, it makes the partial hexes less ambiguous. With the green line, you get partial hexes which are about 96% of a full hex (clearly a valid, useable hex), and little slivers that are only 4% of a full hex (1/24th, if you must know). With the yellow borders you get partial hexes which are 5/6 or 1/6 of a full hex. With some sloppy drawing, that's a lot closer to 1/2 a hex.</p><p></p><p>Another rule for making sure you get unambiguous hexes is "is the center of the hex accessible? This allows you to draw arbitrarily crooked boundaries (caves etc), without having to worry how they'll be interpreted. I've seen some hex graph paper with a little dot in the center of each hex, but I don't know if any battlemats have this feature.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1983082, member: 1264"] Because it minimizes the use of partial hexes along that north-south wall. Or rather, it makes the partial hexes less ambiguous. With the green line, you get partial hexes which are about 96% of a full hex (clearly a valid, useable hex), and little slivers that are only 4% of a full hex (1/24th, if you must know). With the yellow borders you get partial hexes which are 5/6 or 1/6 of a full hex. With some sloppy drawing, that's a lot closer to 1/2 a hex. Another rule for making sure you get unambiguous hexes is "is the center of the hex accessible? This allows you to draw arbitrarily crooked boundaries (caves etc), without having to worry how they'll be interpreted. I've seen some hex graph paper with a little dot in the center of each hex, but I don't know if any battlemats have this feature. [/QUOTE]
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