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Hexes or squares?
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<blockquote data-quote="Tom" data-source="post: 1223189" data-attributes="member: 14853"><p>I like both systems but I think I prefer squares. Hex system has a few problems movement and drawing wise. Let's say the east west direction has the hexes aligned (back to back with no angled movement required). Then to go north or south, you have to move the pieces angled left then angled right (or vice versa) and therefore the actual North/South distance traveled is slightly less than the distance you would normally move in a straight line. I guess you could come up with a system kind of like the diagonal rule for square systems (every second diagonal counts double), but it would have to be more complicated (something like every fifth angled move doesn't count). Plus, most maps for modules for DnD3.0 are drawn in squares. And dungeon crawl maps and buildings are invariably square in origin. Just seems easier to draw using squares for me.</p><p></p><p>P.S. I've been looking at a new product that uses dry-erase tiles instead of a mat. You may want to take a look at <a href="http://www.bc-products.net" target="_blank">www.bc-products.net</a>. These tiles look like they might really speed game play up. What do you think?</p></blockquote><p></p>
[QUOTE="Tom, post: 1223189, member: 14853"] I like both systems but I think I prefer squares. Hex system has a few problems movement and drawing wise. Let's say the east west direction has the hexes aligned (back to back with no angled movement required). Then to go north or south, you have to move the pieces angled left then angled right (or vice versa) and therefore the actual North/South distance traveled is slightly less than the distance you would normally move in a straight line. I guess you could come up with a system kind of like the diagonal rule for square systems (every second diagonal counts double), but it would have to be more complicated (something like every fifth angled move doesn't count). Plus, most maps for modules for DnD3.0 are drawn in squares. And dungeon crawl maps and buildings are invariably square in origin. Just seems easier to draw using squares for me. P.S. I've been looking at a new product that uses dry-erase tiles instead of a mat. You may want to take a look at [url]www.bc-products.net[/url]. These tiles look like they might really speed game play up. What do you think? [/QUOTE]
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