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General Tabletop Discussion
*Pathfinder & Starfinder
Hexes vs. Squares Flanking
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<blockquote data-quote="Shin Okada" data-source="post: 5244773" data-attributes="member: 1956"><p>Well, of course people can make a rule set using hexes. But for Dungeons and Dragons I largely prefer using squares as it is much easier to draw dungeons, especially artificial dungeons with 90 degree angles on room/corridor corners and crossings.</p><p></p><p>I doubt if trying to make a hexes-based alternative combat rule worth the effort. Not just flanking, but also you have to re-make the rules for burst and blast. And, while hexes handle horizontal distance somewhat better comparing to squares do, hexes do not handle vertical distance particularly well.</p><p></p><p>Regarding overland maps, I prefer to use hexes if that is for a wargame and such. But in case of D&D, overland maps are for travel and that is not handled by round-based combat system. So usually, all I need is a ruler or maybe a tape measure.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5244773, member: 1956"] Well, of course people can make a rule set using hexes. But for Dungeons and Dragons I largely prefer using squares as it is much easier to draw dungeons, especially artificial dungeons with 90 degree angles on room/corridor corners and crossings. I doubt if trying to make a hexes-based alternative combat rule worth the effort. Not just flanking, but also you have to re-make the rules for burst and blast. And, while hexes handle horizontal distance somewhat better comparing to squares do, hexes do not handle vertical distance particularly well. Regarding overland maps, I prefer to use hexes if that is for a wargame and such. But in case of D&D, overland maps are for travel and that is not handled by round-based combat system. So usually, all I need is a ruler or maybe a tape measure. [/QUOTE]
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Hexes vs. Squares Flanking
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