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*Pathfinder & Starfinder
Hexes vs. Squares Flanking
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<blockquote data-quote="KarinsDad" data-source="post: 5245005" data-attributes="member: 2011"><p>Actually, they handle vertical distance fine if the room is drawn to the hexes. For example, if the hexes in the image above represent a 45 x 35 room, then they are fine. If the hexes in the image above represent a 45 x 32 room (closer to real world physics), then yes, there is a slight loss of distance. Approximately 10%. Crossing this room vertically, the PC has to move 30 feet in order to gain 27 feet of real world distance.</p><p></p><p>However, the gain of distance diagonally on a square is greater than 40%. In a 40 x 40 room with squares, crossing from corner to corner should be 49 feat, but it is 35 feet in the game system.</p><p></p><p>It's a lot less inaccurate with hexes vertically than it is with squares diagonally.</p><p></p><p>Additionally, the minds eye is not bothered by looking at the image above and considering it a 45 x 35 room instead of a 45 x 32 room. Humans are able to view that slight distortion and gloss over it. Once one does that, the difference in distance drops even more for hexes. The square grid always has the 40% diagonal distance issue (shy of 1 : 2 : 1 : 2 movement rules to handle it which WotC removed from the rules).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5245005, member: 2011"] Actually, they handle vertical distance fine if the room is drawn to the hexes. For example, if the hexes in the image above represent a 45 x 35 room, then they are fine. If the hexes in the image above represent a 45 x 32 room (closer to real world physics), then yes, there is a slight loss of distance. Approximately 10%. Crossing this room vertically, the PC has to move 30 feet in order to gain 27 feet of real world distance. However, the gain of distance diagonally on a square is greater than 40%. In a 40 x 40 room with squares, crossing from corner to corner should be 49 feat, but it is 35 feet in the game system. It's a lot less inaccurate with hexes vertically than it is with squares diagonally. Additionally, the minds eye is not bothered by looking at the image above and considering it a 45 x 35 room instead of a 45 x 32 room. Humans are able to view that slight distortion and gloss over it. Once one does that, the difference in distance drops even more for hexes. The square grid always has the 40% diagonal distance issue (shy of 1 : 2 : 1 : 2 movement rules to handle it which WotC removed from the rules). [/QUOTE]
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Hexes vs. Squares Flanking
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