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General Tabletop Discussion
*Pathfinder & Starfinder
Hexes vs. Squares Flanking
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<blockquote data-quote="KarinsDad" data-source="post: 5245973" data-attributes="member: 2011"><p>Yes, they have the same 3D issue that squares have. A space 3x3x3 cube for a blast means that if someone is up 2 spaces vertically and anywhere directly above the 3x3 blast horizontally, then that creature is caught in a normal blast.</p><p></p><p>If someone is up 2 spaces high vertically and anywhere directly above the hex blast horizontally, then that creature is caught in a hex blast.</p><p></p><p>Back in the day, some DMs and players could pretty much figure out 3D distances in their heads. A 100 foot line Lightning Bolt and the foe is 50 feet up in the air? The foe could be 85 feet away horizontally and still be hit. 90 feet away horizontally and the Lightning Bolt didn't reach. That's a bit of a lost art/science because 4E has been dummied down so much that nobody has to even try to do it. Hexes had an advantage there as well since only one simple calculation had to be done. A hex 17 spaces away hit, one 18 spaces away didn't. Squares suffered with two calculations unless one was directly on the north/south or east/west line from the caster.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5245973, member: 2011"] Yes, they have the same 3D issue that squares have. A space 3x3x3 cube for a blast means that if someone is up 2 spaces vertically and anywhere directly above the 3x3 blast horizontally, then that creature is caught in a normal blast. If someone is up 2 spaces high vertically and anywhere directly above the hex blast horizontally, then that creature is caught in a hex blast. Back in the day, some DMs and players could pretty much figure out 3D distances in their heads. A 100 foot line Lightning Bolt and the foe is 50 feet up in the air? The foe could be 85 feet away horizontally and still be hit. 90 feet away horizontally and the Lightning Bolt didn't reach. That's a bit of a lost art/science because 4E has been dummied down so much that nobody has to even try to do it. Hexes had an advantage there as well since only one simple calculation had to be done. A hex 17 spaces away hit, one 18 spaces away didn't. Squares suffered with two calculations unless one was directly on the north/south or east/west line from the caster. [/QUOTE]
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Hexes vs. Squares Flanking
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