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*Pathfinder & Starfinder
Hexes vs. Squares Flanking
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<blockquote data-quote="KarinsDad" data-source="post: 5246284" data-attributes="member: 2011"><p>The difference, though, is that at least you have the semi-accurate 2D horizontal distances with hexes before you then abandon accuracy for 3D.</p><p></p><p>3E did try for accuracy. And we had weird shaped Fireballs and such because of it. And the larger shapes actually needed either a player with a real good memory, or little metal guides to put down on the board.</p><p></p><p>A Fireball with hexes looks like a big hex and is easy to calculate. Hexes gives one both, some accuracy, and shapes that are easy to determine. 3E had some accuracy and shapes that are hard to determine. 4E has no accuracy and shapes that are easy to determine because they threw all shapes out the door except a cube and a wall. No cones, no lines, no spheres.</p><p></p><p>Hexes (and offset squares) have the better of both worlds.</p><p></p><p></p><p>And 4E threw most of the 3D aspect out of the game system anyway. Most PCs can almost never fly and if they can, it's typically for a whopping single turn. A few monsters can fly, but it is either at a far set distance like 80 feet (grids not really needed) and using ranged attacks, or it is so close in order to do melee that the PCs typically pull the monster down to the ground anyway. Meh. Your 3D accuracy argument means little to the game. 2D accuracy comes into play the vast majority of the time and 3D accuracy is hard for some players to visualize those few rare times that it really would make a difference.</p><p></p><p>If 4E was a game of some real "magic" where PCs could actually find ways to fly and the game became 3D at mid to high paragon and there actually were aerial battles where PCs and NPCs zoomed around the battlefield, than 3D accuracy might become an issue. As such, that's fairly rare unless the players themselves go way out of their way to attempt such a thing. Most players don't because the powers and items just aren't set up in order to do that conveniently.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5246284, member: 2011"] The difference, though, is that at least you have the semi-accurate 2D horizontal distances with hexes before you then abandon accuracy for 3D. 3E did try for accuracy. And we had weird shaped Fireballs and such because of it. And the larger shapes actually needed either a player with a real good memory, or little metal guides to put down on the board. A Fireball with hexes looks like a big hex and is easy to calculate. Hexes gives one both, some accuracy, and shapes that are easy to determine. 3E had some accuracy and shapes that are hard to determine. 4E has no accuracy and shapes that are easy to determine because they threw all shapes out the door except a cube and a wall. No cones, no lines, no spheres. Hexes (and offset squares) have the better of both worlds. And 4E threw most of the 3D aspect out of the game system anyway. Most PCs can almost never fly and if they can, it's typically for a whopping single turn. A few monsters can fly, but it is either at a far set distance like 80 feet (grids not really needed) and using ranged attacks, or it is so close in order to do melee that the PCs typically pull the monster down to the ground anyway. Meh. Your 3D accuracy argument means little to the game. 2D accuracy comes into play the vast majority of the time and 3D accuracy is hard for some players to visualize those few rare times that it really would make a difference. If 4E was a game of some real "magic" where PCs could actually find ways to fly and the game became 3D at mid to high paragon and there actually were aerial battles where PCs and NPCs zoomed around the battlefield, than 3D accuracy might become an issue. As such, that's fairly rare unless the players themselves go way out of their way to attempt such a thing. Most players don't because the powers and items just aren't set up in order to do that conveniently. [/QUOTE]
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