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General Tabletop Discussion
*Pathfinder & Starfinder
Hexes vs. Squares???
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<blockquote data-quote="Conaill" data-source="post: 1010648" data-attributes="member: 1264"><p>The whole 5'/10' rule for diagonal distance on a square grid gets really messy, especially once you start mixing reach weapons and 5' steps along the diagonal. You never even have to open that can of worms when playing on a hex grid.</p><p></p><p>Put another way, on squares, you can only move in 4 directions without resorting to special tricks. On a hex grid, you can move in 6 directions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Besides, the whole "you can only move in 8/6 directions in a straight line" is a straw man argument anyway. You can move in *any* direction in a straight line, providing there's nothing in the way. It's just easier to count the distance on a hex grid.</p><p></p><p>As for drawing rectangualr features on a hex grid... the trick is to never draw the walls through the *center* of the hex. That way you never wind up with 1/2 hexes, and it is never ambiguous whether a hex should count as a "full" space or not. Takes a little bit of practice, but once you get the hang of it, it's just as easy as drawing on a square grid.</p></blockquote><p></p>
[QUOTE="Conaill, post: 1010648, member: 1264"] The whole 5'/10' rule for diagonal distance on a square grid gets really messy, especially once you start mixing reach weapons and 5' steps along the diagonal. You never even have to open that can of worms when playing on a hex grid. Put another way, on squares, you can only move in 4 directions without resorting to special tricks. On a hex grid, you can move in 6 directions. :p Besides, the whole "you can only move in 8/6 directions in a straight line" is a straw man argument anyway. You can move in *any* direction in a straight line, providing there's nothing in the way. It's just easier to count the distance on a hex grid. As for drawing rectangualr features on a hex grid... the trick is to never draw the walls through the *center* of the hex. That way you never wind up with 1/2 hexes, and it is never ambiguous whether a hex should count as a "full" space or not. Takes a little bit of practice, but once you get the hang of it, it's just as easy as drawing on a square grid. [/QUOTE]
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Hexes vs. Squares???
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