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<blockquote data-quote="InkwellIdeas" data-source="post: 9789575" data-attributes="member: 26988"><p>Our <a href="https://www.kickstarter.com/projects/inkwellideas/hexploration-decks-expanded-along-the-way-and-strongholds?ref=3s7gzx" target="_blank">Hexploration Decks Kickstarter</a> ends at 10:30pm US eastern time today! (Oct 30th.). So if you're interested in cards of ideas to help make your campaign setting more vibrant/ununsual/interesting, please give them a look. Plus get the map tiles & clings with art by Dyson Logos. Here's a new sample:</p><p>[ATTACH=full]420878[/ATTACH]</p><p></p><p>...and it would be rude to post and not bring a gift, so I've just updated the free <a href="https://inkwellideas.com/roleplaying_tools/HexLands/" target="_blank">HexLands web app</a> (using the same art as the tiles) to do something I'm calling 'dynamic' terrain: If you place "blank" terrain (click the 'Change Terrain' button and pick one of the terrain types that are just flat colors--no hills/forests/etc icons on them) then place that terrain on the map and it will randomly place several clusters of those icons in the overall hex area. This way no hex is identical to any other. Click the same overall again if you want a different pattern of hills/forest/etc. icons. And tweak them by clicking the 'Move Object' button then dragging it around.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 9789575, member: 26988"] Our [URL='https://www.kickstarter.com/projects/inkwellideas/hexploration-decks-expanded-along-the-way-and-strongholds?ref=3s7gzx']Hexploration Decks Kickstarter[/URL] ends at 10:30pm US eastern time today! (Oct 30th.). So if you're interested in cards of ideas to help make your campaign setting more vibrant/ununsual/interesting, please give them a look. Plus get the map tiles & clings with art by Dyson Logos. Here's a new sample: [ATTACH type="full" width="668px" size="1410x1116"]420878[/ATTACH] ...and it would be rude to post and not bring a gift, so I've just updated the free [URL='https://inkwellideas.com/roleplaying_tools/HexLands/']HexLands web app[/URL] (using the same art as the tiles) to do something I'm calling 'dynamic' terrain: If you place "blank" terrain (click the 'Change Terrain' button and pick one of the terrain types that are just flat colors--no hills/forests/etc icons on them) then place that terrain on the map and it will randomly place several clusters of those icons in the overall hex area. This way no hex is identical to any other. Click the same overall again if you want a different pattern of hills/forest/etc. icons. And tweak them by clicking the 'Move Object' button then dragging it around. [/QUOTE]
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