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<blockquote data-quote="tommybahama" data-source="post: 8063027" data-attributes="member: 7017351"><p>I didn't like the hexcrawl in Tomb of Annihilation. The random encounters were boring. They took a lot of time for our DM to set up and then they were always too easy. Our DM had problems with pacing the game and the hexcrawl made it worse.</p><p></p><p>I'd rather have the DM pre-plan the encounters. Let the players pick a route to a location and the DM choose the encounters along the way that build up the story rather than distracting from it.</p><p></p><p>I thought the daily survival rolls were repetitive and boring. A good roll shouldn't allow you to avoid random encounters. It should unlock great encounters.</p></blockquote><p></p>
[QUOTE="tommybahama, post: 8063027, member: 7017351"] I didn't like the hexcrawl in Tomb of Annihilation. The random encounters were boring. They took a lot of time for our DM to set up and then they were always too easy. Our DM had problems with pacing the game and the hexcrawl made it worse. I'd rather have the DM pre-plan the encounters. Let the players pick a route to a location and the DM choose the encounters along the way that build up the story rather than distracting from it. I thought the daily survival rolls were repetitive and boring. A good roll shouldn't allow you to avoid random encounters. It should unlock great encounters. [/QUOTE]
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