Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hexploration Design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 8063567" data-attributes="member: 8863"><p>Here's a couple of links I have on hexcrawling that might be of some use:</p><p></p><p>[URL unfurl="true"]https://thealexandrian.net/wordpress/15156/roleplaying-games/game-structures-part-6-hexcrawls[/URL]</p><p>[URL unfurl="true"]https://ode2bd.blogspot.com/2009/12/hexcrawls.html[/URL]</p><p></p><p>When you're doing a hexcrawl, you want to go with something like 1 mile and 6 mile hexes. 1 mile is good for basic low level hexcrawling; a sheet of hex paper that uses a standard of something like 5mm hexes will cover an area that a typical party can cover in a day's time starting from the center. 6 miles is when you're zooming out to show whole provinces or kingdoms. 6 mile hexes are a good standard because movement rates tend to be multiples of 6 in the various editions of the game, so it's good math. </p><p></p><p>Bigger hexes are generally for domain level play. The 1e DMG suggested hexes on a scale of 20-30 miles for that, and Gary went with a standard of 30 miles for the Greyhawk maps. The classic D&D stuff had a standard of 24 miles instead, and I think that's a slightly better measurement mathematically, but it doesn't really matter too much. But it's too big to use one its own for actual hexcrawling, and you want a scale like this if players are running kingdoms. At the very least, you're using this scale to depict things on a partial continental level.</p></blockquote><p></p>
[QUOTE="Orius, post: 8063567, member: 8863"] Here's a couple of links I have on hexcrawling that might be of some use: [URL unfurl="true"]https://thealexandrian.net/wordpress/15156/roleplaying-games/game-structures-part-6-hexcrawls[/URL] [URL unfurl="true"]https://ode2bd.blogspot.com/2009/12/hexcrawls.html[/URL] When you're doing a hexcrawl, you want to go with something like 1 mile and 6 mile hexes. 1 mile is good for basic low level hexcrawling; a sheet of hex paper that uses a standard of something like 5mm hexes will cover an area that a typical party can cover in a day's time starting from the center. 6 miles is when you're zooming out to show whole provinces or kingdoms. 6 mile hexes are a good standard because movement rates tend to be multiples of 6 in the various editions of the game, so it's good math. Bigger hexes are generally for domain level play. The 1e DMG suggested hexes on a scale of 20-30 miles for that, and Gary went with a standard of 30 miles for the Greyhawk maps. The classic D&D stuff had a standard of 24 miles instead, and I think that's a slightly better measurement mathematically, but it doesn't really matter too much. But it's too big to use one its own for actual hexcrawling, and you want a scale like this if players are running kingdoms. At the very least, you're using this scale to depict things on a partial continental level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hexploration Design
Top