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<blockquote data-quote="Flamestrike" data-source="post: 8063855" data-attributes="member: 6788736"><p>You can combat EL fluctuations by having areas of differing levels of danger. If your PCs are starting in the central Hex, have the surrounding 3-4 hexes in all directions contain EL 1-4 threats, then as they get further out have different zones (or fixed areas) that contain higher level threats.</p><p></p><p>You could have 'zones' with each zone a cluster of Hexes with threats grouped by tier (heroic, etc).</p><p></p><p>5E is pretty forgiving. PCs can hit and defeat a higher CR threat presuming they're fully rested. They may take that high level threat as an indicator they're in a dangerous area and are in over their heads.</p><p></p><p>As for upgunning low level threats, thats also pretty easy. If PCs hit an area where they're of a higher tier than the the area, give monsters in that area a slight up gunning (+2 to Saves, Attacks, Skills, +50 percent to HP, and all damage dice increase by 1 step (d4>d6>d8>d10>d12>2d8)) for each tier the PCs are higher than that of the area.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8063855, member: 6788736"] You can combat EL fluctuations by having areas of differing levels of danger. If your PCs are starting in the central Hex, have the surrounding 3-4 hexes in all directions contain EL 1-4 threats, then as they get further out have different zones (or fixed areas) that contain higher level threats. You could have 'zones' with each zone a cluster of Hexes with threats grouped by tier (heroic, etc). 5E is pretty forgiving. PCs can hit and defeat a higher CR threat presuming they're fully rested. They may take that high level threat as an indicator they're in a dangerous area and are in over their heads. As for upgunning low level threats, thats also pretty easy. If PCs hit an area where they're of a higher tier than the the area, give monsters in that area a slight up gunning (+2 to Saves, Attacks, Skills, +50 percent to HP, and all damage dice increase by 1 step (d4>d6>d8>d10>d12>2d8)) for each tier the PCs are higher than that of the area. [/QUOTE]
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