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<blockquote data-quote="SavageCole" data-source="post: 8063918" data-attributes="member: 6750284"><p>Gearing up for an exploration campaign right now, so very timely topic for me. The last real hexcrawl I played was Isle of Dread with my little brother 35 years ago. We’re doing classical premise of a party that finds themselves shipwrecked on a mysterious, tropical island. OK, they all wake to find themselves in crashed starship escape pods on this island — and they have amnesia, so the exploration is of both the island and trying to discover more about their own identities.</p><p></p><p>Great callout Myrhdraak on AIME for travel rules. Having a set of mechanics for not only the navigation of unknown hexes, but jobs for everyone works so well. I hadn’t made that connection until seeing you share it. </p><p></p><p>Obviously, having random encounter tables broken out by biome makes sense. It’s more than a ”wandering monsters” table , though. And I feel like I need 4-5 good set piece encounter concepts at the ready for what the group mI got encounter in the jungle, along the coastal cliff side, atop the volcanic mountains. If anyone can point me to any sources for those sorts of encounters (more than just fights please), I’d be grateful. I can mine seeds, all the stuffs on my shelves, etc. for inspiration, but does anyone knows a site or published supplement they’d recommend?</p><p></p><p>Is the old AD&D Wilderness Survival Guide worth checking out again? Not to use as is, but to mine? I haven’t seen that thing since the late 80s, but I imagine it’s available on DMsGuild.</p></blockquote><p></p>
[QUOTE="SavageCole, post: 8063918, member: 6750284"] Gearing up for an exploration campaign right now, so very timely topic for me. The last real hexcrawl I played was Isle of Dread with my little brother 35 years ago. We’re doing classical premise of a party that finds themselves shipwrecked on a mysterious, tropical island. OK, they all wake to find themselves in crashed starship escape pods on this island — and they have amnesia, so the exploration is of both the island and trying to discover more about their own identities. Great callout Myrhdraak on AIME for travel rules. Having a set of mechanics for not only the navigation of unknown hexes, but jobs for everyone works so well. I hadn’t made that connection until seeing you share it. Obviously, having random encounter tables broken out by biome makes sense. It’s more than a ”wandering monsters” table , though. And I feel like I need 4-5 good set piece encounter concepts at the ready for what the group mI got encounter in the jungle, along the coastal cliff side, atop the volcanic mountains. If anyone can point me to any sources for those sorts of encounters (more than just fights please), I’d be grateful. I can mine seeds, all the stuffs on my shelves, etc. for inspiration, but does anyone knows a site or published supplement they’d recommend? Is the old AD&D Wilderness Survival Guide worth checking out again? Not to use as is, but to mine? I haven’t seen that thing since the late 80s, but I imagine it’s available on DMsGuild. [/QUOTE]
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