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Hextor has fallen. Now I just have to make the stats. (Now Open to My Players)
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<blockquote data-quote="Joachim" data-source="post: 1196601" data-attributes="member: 9531"><p>Lela, I think that you have put yourself into a very bad situation here by allowing there to be one PC who vastly overpowers the others. You really cannot compare 17th level PC's and 25th level PC's (which, I assume does not include the ECL for being a centaur, effectively worsening the situation). Its not on the same level as, say 12th levels and 20th levels, but its not too far off, especially when dealing with components such as armor class and SR.</p><p></p><p>However, if you really want this guy to be scary, give him a garantuan +5 heavy flail of speed, Huge +5 full plate of heavy fortification, and a ring of freedom of movement. Take quicken spell and energy substitution (sonic or acid), power attack, and improved crit (heavy flail would crit on 17-20). I would memorize all quickened, energy substituted flame strikes for your 9th level slots. Then, cast quickened divine power/divine favor, and enter combat. You can beat the snot out of the blackguard in melee with power attack (statistically you should power attack up the point where you need a "12" on d20 to hit with your median attack bonus) while casting quickened flame strikes at his companions. Make sure you have a couple of clerics of Hextor nearby to keep casting 'heal' on him. Who needs instant death spells when you can do almost 300 points of damage per round in melee, plus an average of 60 or so with the acid strikes?</p></blockquote><p></p>
[QUOTE="Joachim, post: 1196601, member: 9531"] Lela, I think that you have put yourself into a very bad situation here by allowing there to be one PC who vastly overpowers the others. You really cannot compare 17th level PC's and 25th level PC's (which, I assume does not include the ECL for being a centaur, effectively worsening the situation). Its not on the same level as, say 12th levels and 20th levels, but its not too far off, especially when dealing with components such as armor class and SR. However, if you really want this guy to be scary, give him a garantuan +5 heavy flail of speed, Huge +5 full plate of heavy fortification, and a ring of freedom of movement. Take quicken spell and energy substitution (sonic or acid), power attack, and improved crit (heavy flail would crit on 17-20). I would memorize all quickened, energy substituted flame strikes for your 9th level slots. Then, cast quickened divine power/divine favor, and enter combat. You can beat the snot out of the blackguard in melee with power attack (statistically you should power attack up the point where you need a "12" on d20 to hit with your median attack bonus) while casting quickened flame strikes at his companions. Make sure you have a couple of clerics of Hextor nearby to keep casting 'heal' on him. Who needs instant death spells when you can do almost 300 points of damage per round in melee, plus an average of 60 or so with the acid strikes? [/QUOTE]
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Hextor has fallen. Now I just have to make the stats. (Now Open to My Players)
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