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General Tabletop Discussion
*Dungeons & Dragons
Hey All, Is This Encounter A Reasonable One?
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<blockquote data-quote="iserith" data-source="post: 7133106" data-attributes="member: 97077"><p>By the numbers, this is a Hard challenge. Per the DMG, "A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and there's a slim chance that one or more characters might die." The difficulty will be increased or decreased by the decisions your players make when they face the challenge.</p><p></p><p>With regard to moving through the duergar's space, note that you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. It is also difficult terrrain. Further, if you intend on casting <em>guiding bolt</em>, this spell has a Verbal component and will not work in the area of the <em>silence </em>spell.</p><p></p><p>My advice is to make sure you telegraph this encounter before the PCs run into the ambush. An example would be that someone escapes from a previous battle saying in Dwarven, "I'll go warn the others..." Or something like that.</p><p></p><p>As well, it seems that despite having a player that is "shaken up" by tweaking monsters, you have tweaked the monsters. While I can't understand why someone would be "shaken up" by such a thing, it seems like you are inviting trouble.</p></blockquote><p></p>
[QUOTE="iserith, post: 7133106, member: 97077"] By the numbers, this is a Hard challenge. Per the DMG, "A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and there's a slim chance that one or more characters might die." The difficulty will be increased or decreased by the decisions your players make when they face the challenge. With regard to moving through the duergar's space, note that you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you. It is also difficult terrrain. Further, if you intend on casting [I]guiding bolt[/I], this spell has a Verbal component and will not work in the area of the [I]silence [/I]spell. My advice is to make sure you telegraph this encounter before the PCs run into the ambush. An example would be that someone escapes from a previous battle saying in Dwarven, "I'll go warn the others..." Or something like that. As well, it seems that despite having a player that is "shaken up" by tweaking monsters, you have tweaked the monsters. While I can't understand why someone would be "shaken up" by such a thing, it seems like you are inviting trouble. [/QUOTE]
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Hey All, Is This Encounter A Reasonable One?
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