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Hey, are we all cool with having to buy the same book twice, or what?
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<blockquote data-quote="Var" data-source="post: 7982584" data-attributes="member: 7022819"><p>For reading background, physical all the way.</p><p>For convenience PDF is usually great, because it has everything in it on one place and allows CRTL+F as well as copy pasting rules during games regardless if you're logged into the account on your tablet, remember your credentials or not. I can see the piracy problem, but that only means all the PDFs people are using will be pirated copies (quick google check - everything is available in PDF format instantly for download, none of those legal I assume).</p><p></p><p>Whoever is responsible for the Player's Handbook official PDF did a godawful job by messing with the headline characters in the Player's Handbook PDF which won't allow you to search for a majority of Feats, Spells etc...</p><p></p><p>So you're usually better off just googling rules, using DnD or a free wikis (that doesn't lock you behind a paywall to look up the full text of a XGTE spell) instead.</p><p>I do like the utility Beyond has, I do not like that you have to buy content included in the Player Handbook. I also don't like that you have to pay for the same goddamn book on Roll20 and Fantasy Grounds all over again.</p><p></p><p>At some point it gets quite silly how many parties want to see money from you to create an Arcane Trickster with a SCAG Background for a Roll20 AL game, each of them requiring to buy the same thing for full price (sans obtained codes YMMV).</p><p>Speaking as a working adult in a well paid job with more then enough expandable income to just not care and throw a couple hundred bucks at the problem, that's pretty harsh on some of the guys I play with.</p><p>It's not that hard to implement a way to at least get a rebate if you already own everything on DnDBeyond. Looking at the company I work for I'm not gonna point fingers and call it corporate greed, just talking incentive and a missed opportunity for cross platform marketing.</p></blockquote><p></p>
[QUOTE="Var, post: 7982584, member: 7022819"] For reading background, physical all the way. For convenience PDF is usually great, because it has everything in it on one place and allows CRTL+F as well as copy pasting rules during games regardless if you're logged into the account on your tablet, remember your credentials or not. I can see the piracy problem, but that only means all the PDFs people are using will be pirated copies (quick google check - everything is available in PDF format instantly for download, none of those legal I assume). Whoever is responsible for the Player's Handbook official PDF did a godawful job by messing with the headline characters in the Player's Handbook PDF which won't allow you to search for a majority of Feats, Spells etc... So you're usually better off just googling rules, using DnD or a free wikis (that doesn't lock you behind a paywall to look up the full text of a XGTE spell) instead. I do like the utility Beyond has, I do not like that you have to buy content included in the Player Handbook. I also don't like that you have to pay for the same goddamn book on Roll20 and Fantasy Grounds all over again. At some point it gets quite silly how many parties want to see money from you to create an Arcane Trickster with a SCAG Background for a Roll20 AL game, each of them requiring to buy the same thing for full price (sans obtained codes YMMV). Speaking as a working adult in a well paid job with more then enough expandable income to just not care and throw a couple hundred bucks at the problem, that's pretty harsh on some of the guys I play with. It's not that hard to implement a way to at least get a rebate if you already own everything on DnDBeyond. Looking at the company I work for I'm not gonna point fingers and call it corporate greed, just talking incentive and a missed opportunity for cross platform marketing. [/QUOTE]
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Community
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Hey, are we all cool with having to buy the same book twice, or what?
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