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Hey, DM, what should we do now?
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<blockquote data-quote="Quickbeam" data-source="post: 895857" data-attributes="member: 635"><p>Tough situation, and one that I can honestly say I haven't encountered as a DM. On the player side of the equation, I was only left floundering this badly once before. The campaign just ground to a halt for a few hours because none of the players knew their PC's well enough to determine what they'd feel motivated to do next, and the DM didn't offer any helpful insights, hooks, or plot devices.</p><p></p><p>If asked this question, I'd probably turn it around on the players by telling them to look within their character's hearts, minds and histories. I'm fortunate that at least half of the players in my group do a really solid job of fleshing out their PC's motivations and long term goals. See if a few probing questions posed to your group can't uncover some worthwhile objective that the party latches onto. In the event that this approach doesn't bear fruit, I'd re-examine my own goals for the campaign as DM and world creator. Then I'd give my players a helpful push in the form of an unexpected, shocking, encounter to gets things moving again.</p><p></p><p>Good luck Quasqueton...and let us know what happens!!</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 895857, member: 635"] Tough situation, and one that I can honestly say I haven't encountered as a DM. On the player side of the equation, I was only left floundering this badly once before. The campaign just ground to a halt for a few hours because none of the players knew their PC's well enough to determine what they'd feel motivated to do next, and the DM didn't offer any helpful insights, hooks, or plot devices. If asked this question, I'd probably turn it around on the players by telling them to look within their character's hearts, minds and histories. I'm fortunate that at least half of the players in my group do a really solid job of fleshing out their PC's motivations and long term goals. See if a few probing questions posed to your group can't uncover some worthwhile objective that the party latches onto. In the event that this approach doesn't bear fruit, I'd re-examine my own goals for the campaign as DM and world creator. Then I'd give my players a helpful push in the form of an unexpected, shocking, encounter to gets things moving again. Good luck Quasqueton...and let us know what happens!! [/QUOTE]
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Hey, DM, what should we do now?
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