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Hey, DM, what should we do now?
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<blockquote data-quote="Pielorinho" data-source="post: 896972" data-attributes="member: 259"><p>In between story arcs, I ask players what sort of stories they're interested in exploring next. A political game? A dungeon-crawl? A storyline in which gods figure prominently? One in which their PC gets involved in a war? A planehopping storyline?</p><p></p><p>As much as possible, I try to build the next story-arc around their requests, and around the need to bring in any new PCs. And then I dangle plot-hooks in front of the PCs to lead them toward the adventure. They might get strange results on a divination, or they might receive a letter asking them for aid. Maybe I encourage a player to in-character advocate travelling to their homeland.</p><p></p><p>Once they're going on the adventure, I try to modulate my hints and hooks. If the PCs are going gangbusters through the adventure or are being really proactive, I'll have the world around them go into reactive mode, to a large degree. If the PCs are floundering, then a friend or an enemy will approach them to get things jumpstarted.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 896972, member: 259"] In between story arcs, I ask players what sort of stories they're interested in exploring next. A political game? A dungeon-crawl? A storyline in which gods figure prominently? One in which their PC gets involved in a war? A planehopping storyline? As much as possible, I try to build the next story-arc around their requests, and around the need to bring in any new PCs. And then I dangle plot-hooks in front of the PCs to lead them toward the adventure. They might get strange results on a divination, or they might receive a letter asking them for aid. Maybe I encourage a player to in-character advocate travelling to their homeland. Once they're going on the adventure, I try to modulate my hints and hooks. If the PCs are going gangbusters through the adventure or are being really proactive, I'll have the world around them go into reactive mode, to a large degree. If the PCs are floundering, then a friend or an enemy will approach them to get things jumpstarted. Daniel [/QUOTE]
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Hey, DM, what should we do now?
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