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"Hey, I am smarter than Einstein and I never even did the homework"
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4166086" data-attributes="member: 20805"><p>Here are a couple ways to handle the concern about training, from my experience at least:</p><p></p><p>1> Current rule in a standard campaign: The character must train off-camera for 1 month per current level to advance to the next. This reflects the time taken to seek out mentors/libraries/etc.. without tying up game session time.</p><p> If a player wants to seek out something special, and can convince the rest of the group to go along, this time can be on-camera and end up being a major part of the campaign.</p><p></p><p>This method has worked quite well for me, and avoids the 20th level 14 year olds nicely.</p><p></p><p>2> Change the skill system to match the WEG SW or CP2020 rules where the cost to advance a skill is the current rank. This tends to create generalists over specialist, and would require alteration of the DC scales or bumping up the number of skill points. WEG SW usually gave out 8 to 10 skill points per session, which isn't much when you start aiming for a Heavy Blaster specialization of 14 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3> Go for broke and steal FASA Aliens skill rules. As the poster upthread mentioned, use of the skill in play grants a % chance to improve that skill (called a learning check, your INT + WIS as a % roll) . The first couple ranks only take a single success. Expert level requires two successfull learning checks. Master level required three successful checks. </p><p> .. It was kinda funny to see how characters developed, had a Hard Suit trooper who couldn't pilot his suit for _____ but could ID a fly on the motion scanner...</p><p> It was also silly to see players pulling out the stops to be able to use a skill in a given session... seduction is *really* hard to practice when you are running for your life in an Alien infested complex... with a bunch of all male troopers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4166086, member: 20805"] Here are a couple ways to handle the concern about training, from my experience at least: 1> Current rule in a standard campaign: The character must train off-camera for 1 month per current level to advance to the next. This reflects the time taken to seek out mentors/libraries/etc.. without tying up game session time. If a player wants to seek out something special, and can convince the rest of the group to go along, this time can be on-camera and end up being a major part of the campaign. This method has worked quite well for me, and avoids the 20th level 14 year olds nicely. 2> Change the skill system to match the WEG SW or CP2020 rules where the cost to advance a skill is the current rank. This tends to create generalists over specialist, and would require alteration of the DC scales or bumping up the number of skill points. WEG SW usually gave out 8 to 10 skill points per session, which isn't much when you start aiming for a Heavy Blaster specialization of 14 :) 3> Go for broke and steal FASA Aliens skill rules. As the poster upthread mentioned, use of the skill in play grants a % chance to improve that skill (called a learning check, your INT + WIS as a % roll) . The first couple ranks only take a single success. Expert level requires two successfull learning checks. Master level required three successful checks. .. It was kinda funny to see how characters developed, had a Hard Suit trooper who couldn't pilot his suit for _____ but could ID a fly on the motion scanner... It was also silly to see players pulling out the stops to be able to use a skill in a given session... seduction is *really* hard to practice when you are running for your life in an Alien infested complex... with a bunch of all male troopers :D [/QUOTE]
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