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"Hey, I am smarter than Einstein and I never even did the homework"
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<blockquote data-quote="Arkhandus" data-source="post: 4166215" data-attributes="member: 13966"><p>But that sounds more like you should be applying the DMG suggestion of a modifier to the DC based on circumstances and such. Rather than penalizing the player's choice of how to spend their skill points, why not just increase the DC by 5 or 6 points for some things, representing the greater scarcity of lore on those subjects?</p><p></p><p>Heck, increase the DC by +10 if you think it's something that should be really obscure knowledge. And some things just won't be known through skills; you don't have to use any kind of houserule to just say "Nobody knows the true name of the Demon of Gobbledegook" or whatever.</p><p></p><p>If they're unlikely to know something because it's rather obscure, that just means the DC is supposed to be high enough to represent the level of obscurity. The game doesn't assume they just learn this knowledge magically out of nowhere, it just doesn't go into detail about however they choose to go about learning it in-character. So it shouldn't exceed whatever limited knowledge is available for learning in-game through research and whatnot.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4166215, member: 13966"] But that sounds more like you should be applying the DMG suggestion of a modifier to the DC based on circumstances and such. Rather than penalizing the player's choice of how to spend their skill points, why not just increase the DC by 5 or 6 points for some things, representing the greater scarcity of lore on those subjects? Heck, increase the DC by +10 if you think it's something that should be really obscure knowledge. And some things just won't be known through skills; you don't have to use any kind of houserule to just say "Nobody knows the true name of the Demon of Gobbledegook" or whatever. If they're unlikely to know something because it's rather obscure, that just means the DC is supposed to be high enough to represent the level of obscurity. The game doesn't assume they just learn this knowledge magically out of nowhere, it just doesn't go into detail about however they choose to go about learning it in-character. So it shouldn't exceed whatever limited knowledge is available for learning in-game through research and whatnot. [/QUOTE]
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