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"Hey, I am smarter than Einstein and I never even did the homework"
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<blockquote data-quote="Afrodyte" data-source="post: 4166387" data-attributes="member: 8713"><p>What a great webpage! It's nice to have someone break it down by the numbers.</p><p></p><p>With that in mind, I think what you're going for is to have a clearer idea of what skill ranks actually mean. A lot of times I get pretty frustrated as a player because I like having a diverse array of skills to represent my character's interests and abilities, but it's hard to tell the difference between competent and superlative. To be frank, I usually want only 10 ranks at most for a character's best skills. More than that, and it all starts to seem cartoonish (Like you, I tend to favor mundane skill uses over mythical ones before hitting high level).</p><p></p><p>With that in mind, this is the sort of scale I keep in my head for my characters:</p><p></p><p>1 rank: novice</p><p>3 ranks: competent</p><p>5 ranks: expert (where synergy bonuses kick in due to more training and experience)</p><p>10 ranks: master</p><p>15 ranks: legend</p><p>20 ranks: godlike</p><p></p><p>IMO, anything at or above 10 ranks needs a serious in-game justification. Up to 5 ranks can be explained as "on the job training," but more than that requires dedicated effort to make me think it works. If players want their characters to have larger bonuses for certain skills, they need the time (Take 10 or Take 20), specialization (Skill Focus), and tools (equipment bonus) to do it. OTOH, DMs need to be aware of what skill ranks represent in the world and stat NPCs and monsters accordingly.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 4166387, member: 8713"] What a great webpage! It's nice to have someone break it down by the numbers. With that in mind, I think what you're going for is to have a clearer idea of what skill ranks actually mean. A lot of times I get pretty frustrated as a player because I like having a diverse array of skills to represent my character's interests and abilities, but it's hard to tell the difference between competent and superlative. To be frank, I usually want only 10 ranks at most for a character's best skills. More than that, and it all starts to seem cartoonish (Like you, I tend to favor mundane skill uses over mythical ones before hitting high level). With that in mind, this is the sort of scale I keep in my head for my characters: 1 rank: novice 3 ranks: competent 5 ranks: expert (where synergy bonuses kick in due to more training and experience) 10 ranks: master 15 ranks: legend 20 ranks: godlike IMO, anything at or above 10 ranks needs a serious in-game justification. Up to 5 ranks can be explained as "on the job training," but more than that requires dedicated effort to make me think it works. If players want their characters to have larger bonuses for certain skills, they need the time (Take 10 or Take 20), specialization (Skill Focus), and tools (equipment bonus) to do it. OTOH, DMs need to be aware of what skill ranks represent in the world and stat NPCs and monsters accordingly. [/QUOTE]
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"Hey, I am smarter than Einstein and I never even did the homework"
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