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General Tabletop Discussion
*Pathfinder & Starfinder
"Hey, I am smarter than Einstein and I never even did the homework"
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<blockquote data-quote="Engilbrand" data-source="post: 4170197" data-attributes="member: 44184"><p>If my DM said, "Let's do training rules." I would pitch a fit. They don't make sense to me. I can understand "training" to enter a class. If you're a Fighter, and you want to add a level of Wizard, but there's no Wizard in the party, you'd better find someone. Don't have any Knowledge Arcana? Talk to the party Sorceror a bit. Want to be better as a Fighter? Hit things. Maybe train with one of the martial classes in the group. I don't mean "Train" in a mechanic-sense. I mean train as in "We go off before it's time to sleep and he shows me how to attack." That's it.</p><p>Complex Knowledge or Craft training, though? No thanks. You read things, talk to people and observe the world around you. I don't see Knowledge skills as necessarily being depth of Knowledge, more breadth of Knowledge.</p><p>An increase in Knowledge History isn't necessarily moving from Semester 1 American History to Semester 2. It might just be moving from American History to European History. Heck, it might be reading an article in a Time magazine and integrating that with information you already have.</p><p>That's how I view Knowledge skills. Long "RP" based "training sessions" seem like a waste of time to me. I don't view it as RP-based, either. It just seems like an arbitrary reason for characters to go to a certain place or just spend some time sitting around and talking. If I wanted to LARP, I would. Just because the people are talking, doesn't mean that they're role-playing. There's no plot advancement. If you want them there for plot advancement, describe it in game as a great source for knowledge. A good RPer would go there for that reason alone. Brining level-up mechanics into it seems trite.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 4170197, member: 44184"] If my DM said, "Let's do training rules." I would pitch a fit. They don't make sense to me. I can understand "training" to enter a class. If you're a Fighter, and you want to add a level of Wizard, but there's no Wizard in the party, you'd better find someone. Don't have any Knowledge Arcana? Talk to the party Sorceror a bit. Want to be better as a Fighter? Hit things. Maybe train with one of the martial classes in the group. I don't mean "Train" in a mechanic-sense. I mean train as in "We go off before it's time to sleep and he shows me how to attack." That's it. Complex Knowledge or Craft training, though? No thanks. You read things, talk to people and observe the world around you. I don't see Knowledge skills as necessarily being depth of Knowledge, more breadth of Knowledge. An increase in Knowledge History isn't necessarily moving from Semester 1 American History to Semester 2. It might just be moving from American History to European History. Heck, it might be reading an article in a Time magazine and integrating that with information you already have. That's how I view Knowledge skills. Long "RP" based "training sessions" seem like a waste of time to me. I don't view it as RP-based, either. It just seems like an arbitrary reason for characters to go to a certain place or just spend some time sitting around and talking. If I wanted to LARP, I would. Just because the people are talking, doesn't mean that they're role-playing. There's no plot advancement. If you want them there for plot advancement, describe it in game as a great source for knowledge. A good RPer would go there for that reason alone. Brining level-up mechanics into it seems trite. [/QUOTE]
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"Hey, I am smarter than Einstein and I never even did the homework"
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