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<blockquote data-quote="Jeph" data-source="post: 451763" data-attributes="member: 6738"><p>Welcome to ENworld! Here's my 2 cents . . .</p><p></p><p>For only 40,000 GP (the bulk of what you'vbe got, though), you can buy a Ring of Wizardry II. This doubles the number of 2nd level spells that you get in a day. You'd normally get 6 plus a few bonus spells for high Charsima, now you'll get 12 plus some bonus spells. It doesn't leave much room for wands and stuff, but for an extra 6 spells per day, I say that it's worth it. </p><p></p><p>With an extra 6 2nd level spells, you could cast. . .</p><p>6 more Bull's Strengths, Cat's Graces, or Endurances (the others in the party will love you for that),</p><p>6 more Melph's Acid Arrows (A little damage each turn for a long time), or</p><p>6 more Invisibilities (all-round great spell)!</p><p></p><p>With the other 9,000 GP, I'd say get . . .</p><p>about 10 scrolls of 1st to third levels, of spells that you don't have. Get scrolls of spells that you DO NOT know, and are only useful in specific situations. They're a nice save-my-tail item.</p><p>Wings of Flying. They greatly enhance your mobility, and let you shoot down your ranged damage spells (like Magic Missile, Fireball, and others) from where enemies can't reach. Also, it eliminates the edge that some flying creatures have.</p><p>A potion or five of Haste. In fact, don't get a potion of it, just learn the spell. Best damn spell in the game, IMHO.</p><p>A few potions of Cure Moderate Wounds. Every character should have 2 or 3 of these.</p></blockquote><p></p>
[QUOTE="Jeph, post: 451763, member: 6738"] Welcome to ENworld! Here's my 2 cents . . . For only 40,000 GP (the bulk of what you'vbe got, though), you can buy a Ring of Wizardry II. This doubles the number of 2nd level spells that you get in a day. You'd normally get 6 plus a few bonus spells for high Charsima, now you'll get 12 plus some bonus spells. It doesn't leave much room for wands and stuff, but for an extra 6 spells per day, I say that it's worth it. With an extra 6 2nd level spells, you could cast. . . 6 more Bull's Strengths, Cat's Graces, or Endurances (the others in the party will love you for that), 6 more Melph's Acid Arrows (A little damage each turn for a long time), or 6 more Invisibilities (all-round great spell)! With the other 9,000 GP, I'd say get . . . about 10 scrolls of 1st to third levels, of spells that you don't have. Get scrolls of spells that you DO NOT know, and are only useful in specific situations. They're a nice save-my-tail item. Wings of Flying. They greatly enhance your mobility, and let you shoot down your ranged damage spells (like Magic Missile, Fireball, and others) from where enemies can't reach. Also, it eliminates the edge that some flying creatures have. A potion or five of Haste. In fact, don't get a potion of it, just learn the spell. Best damn spell in the game, IMHO. A few potions of Cure Moderate Wounds. Every character should have 2 or 3 of these. [/QUOTE]
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