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Hey its a new poll! Do you allow monks in your campaign?
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<blockquote data-quote="BronzeDragon" data-source="post: 44905" data-attributes="member: 873"><p>I am not abiding in generalizations. I am fully aware that christendom was very varied throughout the european middle-ages, and that several religious orders with differing ideas were founded and prospered.</p><p></p><p>What i am arguing is that none of these orders contained ANY "martial" artists, as understood in the east.</p><p></p><p>There WERE "martial" artists among religious men, but in the european sense. They fought with maces, swords, clubs and things like that, not with their hands.</p><p></p><p>Those (the Knights Templar are a good example), I consider to be the standard D&D clerics.</p><p></p><p>And yes, most clerics should NOT go adventuring. Most of the ones in my worlds do NOT. It is a minority that takes matter into their own hands, except on crisis situations. Clerics should remain Oratores unless circumstance requires them to pick up weapons.</p><p></p><p>Well, if my argument, that weapons are a much more efficient way of killing than bare hands, does not convince you that monks (as portrayed in the PHB) don't fit in an european setting, I don't know what will.</p><p></p><p>About Wizards, they are rare in any of my worlds. In a certain part of the european middle-ages, they were actually quite "common". The accusations of witchcraft and magical practices, while clearly unfounded by any modern standard, were thought of as totally real by people of the time.</p><p></p><p>And there were "plenty" of accusations of that kind. They thought so hard about it that they got to kill those they judged to be magicians.</p><p></p><p>Although I don't (usually) put my players through the rigors of an inquisition, they are not always secure about entering the next village, since there could be a bunch of magic-haters there.</p></blockquote><p></p>
[QUOTE="BronzeDragon, post: 44905, member: 873"] I am not abiding in generalizations. I am fully aware that christendom was very varied throughout the european middle-ages, and that several religious orders with differing ideas were founded and prospered. What i am arguing is that none of these orders contained ANY "martial" artists, as understood in the east. There WERE "martial" artists among religious men, but in the european sense. They fought with maces, swords, clubs and things like that, not with their hands. Those (the Knights Templar are a good example), I consider to be the standard D&D clerics. And yes, most clerics should NOT go adventuring. Most of the ones in my worlds do NOT. It is a minority that takes matter into their own hands, except on crisis situations. Clerics should remain Oratores unless circumstance requires them to pick up weapons. Well, if my argument, that weapons are a much more efficient way of killing than bare hands, does not convince you that monks (as portrayed in the PHB) don't fit in an european setting, I don't know what will. About Wizards, they are rare in any of my worlds. In a certain part of the european middle-ages, they were actually quite "common". The accusations of witchcraft and magical practices, while clearly unfounded by any modern standard, were thought of as totally real by people of the time. And there were "plenty" of accusations of that kind. They thought so hard about it that they got to kill those they judged to be magicians. Although I don't (usually) put my players through the rigors of an inquisition, they are not always secure about entering the next village, since there could be a bunch of magic-haters there. [/QUOTE]
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Hey its a new poll! Do you allow monks in your campaign?
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