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Hey kids! Spelljammer!
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<blockquote data-quote="A2Z" data-source="post: 112949" data-attributes="member: 244"><p>While I'm looking forward to the Spelljammer mini setting I have to throw my hat in the ring for Planescape. <strong>Planescape ROCKS!!</strong></p><p></p><p>That said. I don't really think wee need anything more to play in Planescape than what has already been released. For a desciption of the setting the 2E books are all you really need. Add to those the 3E core books and the Manual of the Planes and you've got everything you need for mechanics.</p><p></p><p>The factions were always about ideas, and I never really thought every member should have special abilities. So in my campaigns I would have faction membership confer roleplaying benifits as opposed to more concrete abilities.</p><p></p><p>As far as adventures go. Someone above said the last couple WotC adventures seemed far more suited to a planar campaign. So there you go. It doesn't necessarily have to say Planescape on the cover for it to be useful to the setting.</p><p></p><p>So to sum up; <strong>Planescape ROCKS!!</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> We now return you to this Spelljammer oriented thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="A2Z, post: 112949, member: 244"] While I'm looking forward to the Spelljammer mini setting I have to throw my hat in the ring for Planescape. [b]Planescape ROCKS!![/b] That said. I don't really think wee need anything more to play in Planescape than what has already been released. For a desciption of the setting the 2E books are all you really need. Add to those the 3E core books and the Manual of the Planes and you've got everything you need for mechanics. The factions were always about ideas, and I never really thought every member should have special abilities. So in my campaigns I would have faction membership confer roleplaying benifits as opposed to more concrete abilities. As far as adventures go. Someone above said the last couple WotC adventures seemed far more suited to a planar campaign. So there you go. It doesn't necessarily have to say Planescape on the cover for it to be useful to the setting. So to sum up; [b]Planescape ROCKS!![/b] :D We now return you to this Spelljammer oriented thread. ;) [/QUOTE]
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