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Hey! Let's make another bad module!
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<blockquote data-quote="WarlockLord" data-source="post: 3681986" data-attributes="member: 40098"><p>The first bad module (<a href="http://www.enworld.org/archive/index.php/t-148724.html" target="_blank">http://www.enworld.org/archive/index.php/t-148724.html</a>)was hilarious. However, it is archived, so sadly, we cannot add to it. Therefore, let's make another!</p><p>Rules are the same as the last time.</p><p></p><p>Introduction:</p><p>You all meet in a bar and decide to work together. Suddenly, an omniscent DMPC runs in.</p><p></p><p>"Oh no! The Plo'ht Device has been stolen! Because of some prophecy, you guys are the only ones who can save the world!"</p><p></p><p>If the players question the DMPC, all they learn is his name (Thomas MacGuffin). Thomas will be the main instrument of railroading. The Plo'ht Device's location is known to him, and he is more powerful than any character in the party. The DM is supposed to award XP based on individual creature kills.</p><p></p><p>If the players ignore Thomas, they get railroaded into following him anyway. If they somehow manage to kill Thomas, all of his items turn into useless crap (with Nystul's magic aura to make them seem like artifacts) except for 2 books: <em>The Illuminatus! Trilogy</em> by Robert Shea and Robert Anton Wilson, and <em>The Number of the Beast</em> by Robert Heinlein. Then he comes back as a lich, but they win D&D.</p><p></p><p>Then they get attacked by kobolds.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3681986, member: 40098"] The first bad module ([url]http://www.enworld.org/archive/index.php/t-148724.html[/url])was hilarious. However, it is archived, so sadly, we cannot add to it. Therefore, let's make another! Rules are the same as the last time. Introduction: You all meet in a bar and decide to work together. Suddenly, an omniscent DMPC runs in. "Oh no! The Plo'ht Device has been stolen! Because of some prophecy, you guys are the only ones who can save the world!" If the players question the DMPC, all they learn is his name (Thomas MacGuffin). Thomas will be the main instrument of railroading. The Plo'ht Device's location is known to him, and he is more powerful than any character in the party. The DM is supposed to award XP based on individual creature kills. If the players ignore Thomas, they get railroaded into following him anyway. If they somehow manage to kill Thomas, all of his items turn into useless crap (with Nystul's magic aura to make them seem like artifacts) except for 2 books: [I]The Illuminatus! Trilogy[/I] by Robert Shea and Robert Anton Wilson, and [I]The Number of the Beast[/I] by Robert Heinlein. Then he comes back as a lich, but they win D&D. Then they get attacked by kobolds. [/QUOTE]
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