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Hey! Let's make another bad module!
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 3684650" data-attributes="member: 6584"><p>Past the secret door is a 30 X 40 featureless room. </p><p></p><p>Once all the PCs are in the room, Kobolds with nets ambush them. The kobolds are so well hidden that PCs don't get spot or listen checks to notice them. They are immune to all divination magic - such as <em>detect evil</em>. The nets are covered in sleeping poison. The nets automatically hit and there is no save against the poison. The poison is so 'poisony' that it even affects people otherwise immune to poison. When the kobolds attack, the PCs hear the sounds of a far off locomotive.</p><p></p><p>The PCs awake to find...</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 3684650, member: 6584"] Past the secret door is a 30 X 40 featureless room. Once all the PCs are in the room, Kobolds with nets ambush them. The kobolds are so well hidden that PCs don't get spot or listen checks to notice them. They are immune to all divination magic - such as [I]detect evil[/I]. The nets are covered in sleeping poison. The nets automatically hit and there is no save against the poison. The poison is so 'poisony' that it even affects people otherwise immune to poison. When the kobolds attack, the PCs hear the sounds of a far off locomotive. The PCs awake to find... [/QUOTE]
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Hey! Let's make another bad module!
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