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Hey! Let's make another bad module!
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<blockquote data-quote="Peni Griffin" data-source="post: 3685739" data-attributes="member: 50322"><p>The trek to the craft will take 7 days of game time, passing through desert, mountain, temperate woodland, ocean, desert, farmland, and mountain hexes in that order (one day per hex). Each hex has its own unique random encounter table. In the desert, you are equally likely to run into a gynosphinx, androsphinx, hieracosphinx, dire lion, ghouls, desert nomads (human), desert nomads (elves), blink dogs, desert giants (a new monster detailed in the back of the module), sandworms, brass dragons, and griffins. In the woodlands, encounters will be with forest giants, green dragons (roll for age group) dire elk, nymphs, satyrs, bears, dire bears, wearbears, worgs, werewolves, elven rangers, kinky drow sorceresses, and weregnomes (see back of module). Mountain encounters are with dire kobolds, winter wolves, galeb duhr, stone giants, fire giants, hill giants, werebighorn sheep (see back of module), manticores, hippogriffs, giant eagles, dire vultures, good dwarfen miners, and evil human bandits. In the farmland - dire cattle (firebreathing), kindly farmers, kindly farmers' daughters (too bad you were all sex-changed back at the kobold throne, huh?), gold dragons, pegasi, weremules, animated scarecrows, and hobbits. Ocean encounters are with kraken, dragon turtles, weresharks, dire porpoises, and pirates, and - oh, yes - the only boat you can obtain is an outrigger canoe for which you'll have to fight the tribe of weresandfleas (see back of module) that live on the beach.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3685739, member: 50322"] The trek to the craft will take 7 days of game time, passing through desert, mountain, temperate woodland, ocean, desert, farmland, and mountain hexes in that order (one day per hex). Each hex has its own unique random encounter table. In the desert, you are equally likely to run into a gynosphinx, androsphinx, hieracosphinx, dire lion, ghouls, desert nomads (human), desert nomads (elves), blink dogs, desert giants (a new monster detailed in the back of the module), sandworms, brass dragons, and griffins. In the woodlands, encounters will be with forest giants, green dragons (roll for age group) dire elk, nymphs, satyrs, bears, dire bears, wearbears, worgs, werewolves, elven rangers, kinky drow sorceresses, and weregnomes (see back of module). Mountain encounters are with dire kobolds, winter wolves, galeb duhr, stone giants, fire giants, hill giants, werebighorn sheep (see back of module), manticores, hippogriffs, giant eagles, dire vultures, good dwarfen miners, and evil human bandits. In the farmland - dire cattle (firebreathing), kindly farmers, kindly farmers' daughters (too bad you were all sex-changed back at the kobold throne, huh?), gold dragons, pegasi, weremules, animated scarecrows, and hobbits. Ocean encounters are with kraken, dragon turtles, weresharks, dire porpoises, and pirates, and - oh, yes - the only boat you can obtain is an outrigger canoe for which you'll have to fight the tribe of weresandfleas (see back of module) that live on the beach. [/QUOTE]
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