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Hey Logan Bonner or Mike Mearls, how to handle free actions after charge?
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<blockquote data-quote="Garthanos" data-source="post: 4924677" data-attributes="member: 82504"><p>Common sense about how long things take doesnt work on this one.</p><p></p><p>There is a level of I don't know ... you hit somebody who is in the right range when the timing is set up for it... well in less than a second. When you hit somebody and you have to do a feint... and a slamb to pull there weapon out of line .... that is entirely different. </p><p>cause in time measure real time all actions are complex combinations they take both a lot more time and when the conditions are correct... a whole lot less (conditions begin correct make something take a whole lot less time).</p><p></p><p>An element I see people blithely ignoring which bothers me whenever they talk timing of actions is that well all the turns are nearly simultaneous and intermingling in face of that and the previous... well the how long does something takes thing just doesn't quite rate as something to bother me... it becomes well whatever the rules say...</p><p></p><p>If the rules say no actions after a charge... it implies there might be a break in the action occurring at just that point a transition in the scene at that point.</p><p></p><p>Then there is just resolving what the rules say.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Garthanos, post: 4924677, member: 82504"] Common sense about how long things take doesnt work on this one. There is a level of I don't know ... you hit somebody who is in the right range when the timing is set up for it... well in less than a second. When you hit somebody and you have to do a feint... and a slamb to pull there weapon out of line .... that is entirely different. cause in time measure real time all actions are complex combinations they take both a lot more time and when the conditions are correct... a whole lot less (conditions begin correct make something take a whole lot less time). An element I see people blithely ignoring which bothers me whenever they talk timing of actions is that well all the turns are nearly simultaneous and intermingling in face of that and the previous... well the how long does something takes thing just doesn't quite rate as something to bother me... it becomes well whatever the rules say... If the rules say no actions after a charge... it implies there might be a break in the action occurring at just that point a transition in the scene at that point. Then there is just resolving what the rules say.;) [/QUOTE]
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Hey Logan Bonner or Mike Mearls, how to handle free actions after charge?
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