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Hey Logan Bonner or Mike Mearls, how to handle free actions after charge?
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<blockquote data-quote="Black Arrow" data-source="post: 4975551" data-attributes="member: 3846"><p>Breaking news. Rob Heinsoo, lead designer of D&D 4th edition core rules, has commented on this very topic. Per his Barbarian Essentials article in Dragon #380 (requires DDI membership), <a href="http://www.wizards.com/dnd/downloads/dragon/380/380_Barbarian_Essentials.pdf" target="_blank">Dungeons & Dragons Roleplaying Game Official Home Page</a>.</p><p></p><p>Here's a snippet on his take (hope I'm not violating CoC here): the <em>swift charge </em>power has "a problematic interaction with Rampage... Playing by the rules, a critical hit that reduces an enemy to 0 hit points that triggers both Rampage and <em>swift charge </em>offers only one way to time the attacks. Since you cannot take actions after making a charge attack, you need to use the Rampage attack first, then make the <em>swift charge</em>. That's the letter of the rules, and the way you need to play in situations that stick precisely to the rules."</p><p></p><p>He also admitted to bending that rule for the Rageblood barbarian in his game -- "the free action Rampage attack is the one attack I let the barbarian make after using a <em>swift charge</em>. It doesn't break the game, it's more fun, and it feels right."</p><p></p><p>So no free [triggered] actions after a charge if you're playing LFR, but in a home brew game DM's fiat/house rules apply as always.</p></blockquote><p></p>
[QUOTE="Black Arrow, post: 4975551, member: 3846"] Breaking news. Rob Heinsoo, lead designer of D&D 4th edition core rules, has commented on this very topic. Per his Barbarian Essentials article in Dragon #380 (requires DDI membership), [url=http://www.wizards.com/dnd/downloads/dragon/380/380_Barbarian_Essentials.pdf]Dungeons & Dragons Roleplaying Game Official Home Page[/url]. Here's a snippet on his take (hope I'm not violating CoC here): the [I]swift charge [/I]power has "a problematic interaction with Rampage... Playing by the rules, a critical hit that reduces an enemy to 0 hit points that triggers both Rampage and [I]swift charge [/I]offers only one way to time the attacks. Since you cannot take actions after making a charge attack, you need to use the Rampage attack first, then make the [I]swift charge[/I]. That's the letter of the rules, and the way you need to play in situations that stick precisely to the rules." He also admitted to bending that rule for the Rageblood barbarian in his game -- "the free action Rampage attack is the one attack I let the barbarian make after using a [I]swift charge[/I]. It doesn't break the game, it's more fun, and it feels right." So no free [triggered] actions after a charge if you're playing LFR, but in a home brew game DM's fiat/house rules apply as always. [/QUOTE]
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Hey Logan Bonner or Mike Mearls, how to handle free actions after charge?
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