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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Hey Morrus, when do we get The Elements of Magic?
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<blockquote data-quote="Terath Ninir" data-source="post: 494664" data-attributes="member: 47"><p>All comments are welcome! They will allow us to improve tEoM. It is going off in a new area that hasn't been done before and I admit that we haven't thought of all the implications yet. </p><p></p><p>Addendum to Morrus' comment:</p><p> </p><p></p><p>Interior art is also not OGC. Art never is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Response to Asathas:</p><p>The Green Mage: there was no need to put in a wild shape ability. The green mage has access to the Polymorph [Creature] lists, so it doesn't need a seperate polymorphing ability. </p><p></p><p>Bards: Umm. I thought they still had their bardic music ability. You'll have to talk to Ranger Wickett about that one. I'd just add it back in, myself.</p><p></p><p>Clerics: If you want a class that is specifically cleric, use the red mage. They use Life magic and many of the same spells that clerics use. You can't give a cleric spellcasting abilities equal to a full mage in this system, because then it would be a much more powerful class. Better armour, better hp, better weapons, all at no penalty -- it's not a good idea.</p><p></p><p>I didn't include turning undead because it's just not needed. You can make undead go away with Compel Undead. You can destroy them with Evoke Life. I know the ability has been around forever, but I don't think it needs to be kept around for nostalgia's sake. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I will have some comments on your original post in the Reviews section, since that will be around a lot longer than this thread.</p><p></p><p>Response to mikey6990:</p><p> </p><p></p><p>There's no way to make anything, even a WotC splatbook, 100% compatable with what someone already has in their campaign. We did our best to have this as compatable as possible, but it is a rather major change to the game. I'm glad it's giving you new ideas for what you want to do.</p><p></p><p>Thanks for all the comments, and keep 'em coming. Remember: it's not really a negative comment unless you're being openly insulting. Everything else is useful. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Terath Ninir, post: 494664, member: 47"] All comments are welcome! They will allow us to improve tEoM. It is going off in a new area that hasn't been done before and I admit that we haven't thought of all the implications yet. Addendum to Morrus' comment: Interior art is also not OGC. Art never is. :) Response to Asathas: The Green Mage: there was no need to put in a wild shape ability. The green mage has access to the Polymorph [Creature] lists, so it doesn't need a seperate polymorphing ability. Bards: Umm. I thought they still had their bardic music ability. You'll have to talk to Ranger Wickett about that one. I'd just add it back in, myself. Clerics: If you want a class that is specifically cleric, use the red mage. They use Life magic and many of the same spells that clerics use. You can't give a cleric spellcasting abilities equal to a full mage in this system, because then it would be a much more powerful class. Better armour, better hp, better weapons, all at no penalty -- it's not a good idea. I didn't include turning undead because it's just not needed. You can make undead go away with Compel Undead. You can destroy them with Evoke Life. I know the ability has been around forever, but I don't think it needs to be kept around for nostalgia's sake. :) I will have some comments on your original post in the Reviews section, since that will be around a lot longer than this thread. Response to mikey6990: There's no way to make anything, even a WotC splatbook, 100% compatable with what someone already has in their campaign. We did our best to have this as compatable as possible, but it is a rather major change to the game. I'm glad it's giving you new ideas for what you want to do. Thanks for all the comments, and keep 'em coming. Remember: it's not really a negative comment unless you're being openly insulting. Everything else is useful. :D [/QUOTE]
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Hey Morrus, when do we get The Elements of Magic?
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