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Hey Old One: After Action Report?
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<blockquote data-quote="AIM-54" data-source="post: 1794003" data-attributes="member: 15633"><p>I'm going to use Rodrigo's template here as it's well put together and should make comparing this all easier. That's the hope at any rate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><u>Character</u> </p><p>I was playing Artorius, a Strong 1/Charismatic 5/Fast 1, character. I like this system better than standard d20 because it is more flexibility. That said, I prefer even more flexibility, such as that found in classless systems. This is a preference and not really a criticism as such. I like talents. I wish Artorius could have been a somewhat more accomplished fighter (beyond my abysmal rolling, I mean! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />). The charisma feats (frightful presence) were cool as well as the talents coordinate and inspire. Very cool option, that. </p><p></p><p><u>Combat</u> </p><p></p><p>I liked the combat system, including Fewer Dead Heroes. I'm usually not a huge fan of the defensive bonus thing, but I think it's necessary in a low magic game for survivability reasons. It certainly made our characters more survivable, along with FDH, which I also like.</p><p></p><p><u>Action Points</u></p><p></p><p>I'm going to disagree with RB and say that I loved the way action points worked. In my current D&D game we've been using a version that isn't quite as flexible. I guess it reminded me of the various pools from my favorite system (Shadowrun) and I enjoyed having that sort of ability to influence what happened...except when I was rolling 1 after 1 after 1. </p><p></p><p><u>Horror Check</u> </p><p></p><p>Oops! See below.</p><p></p><p><u>Spellcasting</u></p><p></p><p>Can't talk too much about this, as I was not a spellcaster, but I generally agree with RB on the flexibility issue. I think spellburn is a little harsher than I would prefer it, but were I to run GT, I'd probably house rule it a bit.</p><p></p><p>To conclude, I really enjoyed this encounter with Grim Tales. While some of it is certainly attributable to the pleasure of the company, I do think it showed me how good D&D fantasy can be, something I have often found myself questioning over the last six months or so. </p><p></p><p>I had intended to cease my purchases of d20 material in favor of other games, but I believe the next time I have cash to burn, I will seriously consider purchasing Grim Tales.</p><p></p><p>Anyway, hope some of that makes sense and is useful. I'm certainly willing to entertain further, more specific questions. I've had a long day, so I may have not been as eloquent as I might have liked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="AIM-54, post: 1794003, member: 15633"] I'm going to use Rodrigo's template here as it's well put together and should make comparing this all easier. That's the hope at any rate. :p [U]Character[/U] I was playing Artorius, a Strong 1/Charismatic 5/Fast 1, character. I like this system better than standard d20 because it is more flexibility. That said, I prefer even more flexibility, such as that found in classless systems. This is a preference and not really a criticism as such. I like talents. I wish Artorius could have been a somewhat more accomplished fighter (beyond my abysmal rolling, I mean! :lol:). The charisma feats (frightful presence) were cool as well as the talents coordinate and inspire. Very cool option, that. [U]Combat[/U] I liked the combat system, including Fewer Dead Heroes. I'm usually not a huge fan of the defensive bonus thing, but I think it's necessary in a low magic game for survivability reasons. It certainly made our characters more survivable, along with FDH, which I also like. [U]Action Points[/U] I'm going to disagree with RB and say that I loved the way action points worked. In my current D&D game we've been using a version that isn't quite as flexible. I guess it reminded me of the various pools from my favorite system (Shadowrun) and I enjoyed having that sort of ability to influence what happened...except when I was rolling 1 after 1 after 1. [U]Horror Check[/U] Oops! See below. [U]Spellcasting[/U] Can't talk too much about this, as I was not a spellcaster, but I generally agree with RB on the flexibility issue. I think spellburn is a little harsher than I would prefer it, but were I to run GT, I'd probably house rule it a bit. To conclude, I really enjoyed this encounter with Grim Tales. While some of it is certainly attributable to the pleasure of the company, I do think it showed me how good D&D fantasy can be, something I have often found myself questioning over the last six months or so. I had intended to cease my purchases of d20 material in favor of other games, but I believe the next time I have cash to burn, I will seriously consider purchasing Grim Tales. Anyway, hope some of that makes sense and is useful. I'm certainly willing to entertain further, more specific questions. I've had a long day, so I may have not been as eloquent as I might have liked. :p [/QUOTE]
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