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Hey Old One: After Action Report?
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<blockquote data-quote="sinmissing" data-source="post: 1803138" data-attributes="member: 1960"><p>Before this gets out of hand, let me just say that it's just a game. You either agree or don't, no big deal.</p><p></p><p>My opinion, based solely within d20 game mechanics, is this: There are 5 quantifiable elements to a character, one for each class. These are:</p><p>Base Attack Bonus</p><p>Defense</p><p>Reputation</p><p>Skill Points</p><p>Hit Points</p><p></p><p>No GT class has the corner market on Saves.</p><p></p><p>Each class excels in one of these class elements, the Dedicated Hero being a balance of Smart and Strong Hero.</p><p>My entire premise for removing INT bonus from Skill Points, is to enhance the natural focus of each character class, and to prevent what I perceive as a design inconsistency, by allowing a class that does not focus on Skill Points as a character element to circumvent this limitation by having a high intelligence.</p><p></p><p>You can't get iterative attacks with a high dex, you can't compensate a low hit point total with a high Cha, a high Intelligence should not allow you to gain a class feature without taking the class which defines that feature.</p><p></p><p>Simple.</p><p></p><p>This is already done to a certain extent in d20. Notice that the classes with the least Skill Points per Level, have the least number of class skills. Even with bonus skill points, the character must still contend with cross-class skill cost (1 SP = 1/2 Rank), and a limit of Skill Rank. Why not simplify the entire procedure, by removing cross-class skill cost and bonus skill points, and limit how a character can spend points so that they are in keeping with the class that was selected.</p><p></p><p>What is so mind shattering about this?</p><p></p><p>While it is easy to invite me to do what I will, it is just as easy to invite you to not respond. You can boil anything down, so that it is bland, without focus, and completely silly, now lets get back to the topic, eh?</p></blockquote><p></p>
[QUOTE="sinmissing, post: 1803138, member: 1960"] Before this gets out of hand, let me just say that it's just a game. You either agree or don't, no big deal. My opinion, based solely within d20 game mechanics, is this: There are 5 quantifiable elements to a character, one for each class. These are: Base Attack Bonus Defense Reputation Skill Points Hit Points No GT class has the corner market on Saves. Each class excels in one of these class elements, the Dedicated Hero being a balance of Smart and Strong Hero. My entire premise for removing INT bonus from Skill Points, is to enhance the natural focus of each character class, and to prevent what I perceive as a design inconsistency, by allowing a class that does not focus on Skill Points as a character element to circumvent this limitation by having a high intelligence. You can't get iterative attacks with a high dex, you can't compensate a low hit point total with a high Cha, a high Intelligence should not allow you to gain a class feature without taking the class which defines that feature. Simple. This is already done to a certain extent in d20. Notice that the classes with the least Skill Points per Level, have the least number of class skills. Even with bonus skill points, the character must still contend with cross-class skill cost (1 SP = 1/2 Rank), and a limit of Skill Rank. Why not simplify the entire procedure, by removing cross-class skill cost and bonus skill points, and limit how a character can spend points so that they are in keeping with the class that was selected. What is so mind shattering about this? While it is easy to invite me to do what I will, it is just as easy to invite you to not respond. You can boil anything down, so that it is bland, without focus, and completely silly, now lets get back to the topic, eh? [/QUOTE]
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