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Hey should this be rare or uncommon?
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<blockquote data-quote="Langy" data-source="post: 6919290" data-attributes="member: 6861240"><p>I disagree; Rarity in D&D 5e is <em>directly</em> about power level and price; you should never have an item that's significantly less powerful than another but that's listed as a higher rarity, no matter whether or not one of the items is a unique one-off or a standard piece of kit for the largest army around.</p><p></p><p>Look at what Rarity means in terms of game-play - it primarily defines the price at which you can sell the item, along with having a suggested level at which it would be appropriate to hand the item over. These are intertwined (as handing over a Rare item is essentially equivalent to handing over a small quest to get 250-5000 gold and thus it's level-appropriate when that sort of quest would be appropriate), and neither have anything to do with how rare the item is in the game world.</p><p></p><p>Besides, items are <em>always</em> more interesting if they are functionally unique - in my campaign, there <em>are</em> no generic magic items - each one is unique in some way. Labeling each one as being 'Very Rare' or 'Legendary' because each one is unique would be silly.</p></blockquote><p></p>
[QUOTE="Langy, post: 6919290, member: 6861240"] I disagree; Rarity in D&D 5e is [i]directly[/i] about power level and price; you should never have an item that's significantly less powerful than another but that's listed as a higher rarity, no matter whether or not one of the items is a unique one-off or a standard piece of kit for the largest army around. Look at what Rarity means in terms of game-play - it primarily defines the price at which you can sell the item, along with having a suggested level at which it would be appropriate to hand the item over. These are intertwined (as handing over a Rare item is essentially equivalent to handing over a small quest to get 250-5000 gold and thus it's level-appropriate when that sort of quest would be appropriate), and neither have anything to do with how rare the item is in the game world. Besides, items are [i]always[/i] more interesting if they are functionally unique - in my campaign, there [i]are[/i] no generic magic items - each one is unique in some way. Labeling each one as being 'Very Rare' or 'Legendary' because each one is unique would be silly. [/QUOTE]
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Hey should this be rare or uncommon?
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