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Hey! You got a quibble in my prophecy!
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<blockquote data-quote="steeldragons" data-source="post: 5492779" data-attributes="member: 92511"><p>It really depends on the situation the verse is describing.</p><p></p><p>In the case of some epic prophecy, then chances are they would not include any detailed info as to "how to get around it" more of a "this is what shall pass"...and, generally are simply used to guide the party to more/additional info/detail for the situation.</p><p></p><p>How the prophecy actually ends, if at all possible, I do try to leave somewhat open...I mean, I'd have a possible outcome in mind, certainly...but if the players' actions can or do somehow effect the events, then I am inclined to work some of what they do in to let them have their glory/potentially "beat" the prophecy...or defeat it in some way I had not considered (I'm a big proponent of getting your players to think outside the box and rarely discourage their efforts -so long as it doesn't overly disrupt internal world consistency- to do so).</p><p></p><p>In the case of "omens" or random "fortune telling" then yes, the "no mortal man may hinder me" rules generally apply. I like those sorts of things sprinkled about...basically "figure out the double meaning and win a prize".</p><p></p><p>But, generally speaking, both "prophecy" and run of the mill "fortune telling" very rarely used as grand plot elements in my campaign.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5492779, member: 92511"] It really depends on the situation the verse is describing. In the case of some epic prophecy, then chances are they would not include any detailed info as to "how to get around it" more of a "this is what shall pass"...and, generally are simply used to guide the party to more/additional info/detail for the situation. How the prophecy actually ends, if at all possible, I do try to leave somewhat open...I mean, I'd have a possible outcome in mind, certainly...but if the players' actions can or do somehow effect the events, then I am inclined to work some of what they do in to let them have their glory/potentially "beat" the prophecy...or defeat it in some way I had not considered (I'm a big proponent of getting your players to think outside the box and rarely discourage their efforts -so long as it doesn't overly disrupt internal world consistency- to do so). In the case of "omens" or random "fortune telling" then yes, the "no mortal man may hinder me" rules generally apply. I like those sorts of things sprinkled about...basically "figure out the double meaning and win a prize". But, generally speaking, both "prophecy" and run of the mill "fortune telling" very rarely used as grand plot elements in my campaign. --SD [/QUOTE]
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Hey! You got a quibble in my prophecy!
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