Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Hey! You got a quibble in my prophecy!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NewJeffCT" data-source="post: 5502090" data-attributes="member: 10784"><p>That's how I did it in my campaign... for about the first 20% of the campaign, the players didn't even know about a prophecy. Then, they met some fanatical bad guy who went out with a smile on his face saying "the victory of light shall foretell their doom" or something like that.</p><p></p><p>Then, maybe 1/3 of the way through the campaign, I revealed to them that they were indeed heroes and heroines of prophecy, as the prophecy had (amazingly) seemed to have been written about them, though I kept it kind of vague and left wiggle room in there for potential PC death. The person who revealed that to them only knew some of the prophecy, as she had been the one the PCs had to save to be revealed as said heroes. Even then, I had wiggle room, as the prophecy said, "bravely defend the heart of the wood" - the woman could have died while they were defending her and they would have technically fulfilled the prophecy, as they did defend her and she was in the center (heart) of the forest. Heart of the Wood could have been a person, a location or a magic item, however.</p><p></p><p>From there, they later found more bits of prophecy - this time, speaking of "three miracles" that the heroes would perform that would be a sign for former enemies to unite against a common foe and allow the heroes to defeat the wearer of the mighty evil artifact, The Dark Crown, before the BBEG could invoke its full power and enslave the world. I kept it pretty vague over all, however. While I had a general idea of what I wanted the three miracles to be in game, it was not set in stone and was very willing to go with the flow if the players did something special.</p><p></p><p>Example: I had a line in there about the Blessing of the Hawk shall provide a saving grace in darkest times (or some crap like that). I had intended it to be help via Resurrection from a priest whose symbol was a Hawk. However, it later became a new PC that was added to the group when one player's fiancee came aboard, and she created a PC that was a follower of that same deity (totally unbidden, as the group did not know about that bit of the prophecy yet)</p><p></p><p>However, the actual prophecy was generally revealed over time, and I also made it clear that the bad guys had an evil version of the same prophecy that was told from their perspective, so they might not be going by the same words.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5502090, member: 10784"] That's how I did it in my campaign... for about the first 20% of the campaign, the players didn't even know about a prophecy. Then, they met some fanatical bad guy who went out with a smile on his face saying "the victory of light shall foretell their doom" or something like that. Then, maybe 1/3 of the way through the campaign, I revealed to them that they were indeed heroes and heroines of prophecy, as the prophecy had (amazingly) seemed to have been written about them, though I kept it kind of vague and left wiggle room in there for potential PC death. The person who revealed that to them only knew some of the prophecy, as she had been the one the PCs had to save to be revealed as said heroes. Even then, I had wiggle room, as the prophecy said, "bravely defend the heart of the wood" - the woman could have died while they were defending her and they would have technically fulfilled the prophecy, as they did defend her and she was in the center (heart) of the forest. Heart of the Wood could have been a person, a location or a magic item, however. From there, they later found more bits of prophecy - this time, speaking of "three miracles" that the heroes would perform that would be a sign for former enemies to unite against a common foe and allow the heroes to defeat the wearer of the mighty evil artifact, The Dark Crown, before the BBEG could invoke its full power and enslave the world. I kept it pretty vague over all, however. While I had a general idea of what I wanted the three miracles to be in game, it was not set in stone and was very willing to go with the flow if the players did something special. Example: I had a line in there about the Blessing of the Hawk shall provide a saving grace in darkest times (or some crap like that). I had intended it to be help via Resurrection from a priest whose symbol was a Hawk. However, it later became a new PC that was added to the group when one player's fiancee came aboard, and she created a PC that was a follower of that same deity (totally unbidden, as the group did not know about that bit of the prophecy yet) However, the actual prophecy was generally revealed over time, and I also made it clear that the bad guys had an evil version of the same prophecy that was told from their perspective, so they might not be going by the same words. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hey! You got a quibble in my prophecy!
Top