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[Heyoka Studios] En Ferreus Veritas released!
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<blockquote data-quote="LibrarianX" data-source="post: 1240466" data-attributes="member: 15468"><p>[writer of book here]</p><p></p><p>I apologize for hacking some of the context from above but I thought I'd respond to a couple of the things. I'm normally a lurker but I thought I'd chime in my 0.02 dinars.</p><p></p><p>1. We had to have swashbucklers for Ravenloft. It was a moral imperative, hence the Moldovian Knights. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I actually had a lot of fun coming up with these folks. </p><p></p><p>2. Different combat rules. *writer pounds head against table. repeatedly* I know. I know. This was something I agonized over a lot. I have about five drafts of that very thing sitting around here, at least one of which is actually pretty good. Why didn't I include it? Because I wanted the book to be fairly accessible, by both entire gaming groups or even by the one lone player who wants to be a swashbuckler. To do this it needed to be as transparent as possible but still give options. I don't think there was a perfect choice there so I picked what I thought was the better of two evils. I had to finally accept that I would never be %100 happy with either choice but I think it came out pretty well. There's an old adage along the lines of, there's no such thing as a perfect text, just a publishable one.</p><p></p><p>3. That was intentional. There really isn't anything in the prestige classes that makes them inherently superior to a good combo or straight class advancement, especially for Fighers and Rogues. But, the master of a style has options that surprise their opponents (unless they've studied the style themselves) and its a point of personal pride.</p><p></p><p>4. Actually, I think that's an excellent idea and very much in the spirit of something I was going to address in point #3. You're right in that I mentioned students of a style, characters who are below the ability to take levels in the prestige class. But, to me, a student is a student as soon as they begin to build towards that class, take the appropriate feats, skills, adopt an appropriate rapier, etc... Taking the first level of the prestige class is actually the end of merely being a student and becoming a journeyman. </p><p></p><p>5. There will be at least one expansion. I don't have a release date in mind for it yet but it will probably be second quarter of '04. It will contain epic level rapier stuff. Between now and then I'll be doing some brainstorming to see what else might fit in.</p></blockquote><p></p>
[QUOTE="LibrarianX, post: 1240466, member: 15468"] [writer of book here] I apologize for hacking some of the context from above but I thought I'd respond to a couple of the things. I'm normally a lurker but I thought I'd chime in my 0.02 dinars. 1. We had to have swashbucklers for Ravenloft. It was a moral imperative, hence the Moldovian Knights. :p I actually had a lot of fun coming up with these folks. 2. Different combat rules. *writer pounds head against table. repeatedly* I know. I know. This was something I agonized over a lot. I have about five drafts of that very thing sitting around here, at least one of which is actually pretty good. Why didn't I include it? Because I wanted the book to be fairly accessible, by both entire gaming groups or even by the one lone player who wants to be a swashbuckler. To do this it needed to be as transparent as possible but still give options. I don't think there was a perfect choice there so I picked what I thought was the better of two evils. I had to finally accept that I would never be %100 happy with either choice but I think it came out pretty well. There's an old adage along the lines of, there's no such thing as a perfect text, just a publishable one. 3. That was intentional. There really isn't anything in the prestige classes that makes them inherently superior to a good combo or straight class advancement, especially for Fighers and Rogues. But, the master of a style has options that surprise their opponents (unless they've studied the style themselves) and its a point of personal pride. 4. Actually, I think that's an excellent idea and very much in the spirit of something I was going to address in point #3. You're right in that I mentioned students of a style, characters who are below the ability to take levels in the prestige class. But, to me, a student is a student as soon as they begin to build towards that class, take the appropriate feats, skills, adopt an appropriate rapier, etc... Taking the first level of the prestige class is actually the end of merely being a student and becoming a journeyman. 5. There will be at least one expansion. I don't have a release date in mind for it yet but it will probably be second quarter of '04. It will contain epic level rapier stuff. Between now and then I'll be doing some brainstorming to see what else might fit in. [/QUOTE]
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