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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Hairfoot" data-source="post: 4819913" data-attributes="member: 23732"><p>There's a lot to be said for improving the story element of the game by improving PC survivability, but 4E turns many of us off because it does so by elevating characters to a superhero level of superiority.</p><p></p><p>Even in a game world which is tilted in the player's favour, I like my PC's survival to be the result of some ingenuity on my part and some Indiana Jones-style heroism by the character. Regardless of the world style (S&S, HF, EF etc), this was the formula of D&D all the way up to 3.5 core.</p><p></p><p>A 4E campaign, OTOH, assumes a party of X-Men, far superior to the commoners, cleaving through hordes of foes and threatened only by the strongest of enemies. I cannot identify with such characters, and they seem more like playing pieces than protagonists I want to weave a story with.</p><p></p><p>Whether or not that level of power is appealing to an individual player, it's a big leap from anything previous incarnations of the system assumed as the norm.</p></blockquote><p></p>
[QUOTE="Hairfoot, post: 4819913, member: 23732"] There's a lot to be said for improving the story element of the game by improving PC survivability, but 4E turns many of us off because it does so by elevating characters to a superhero level of superiority. Even in a game world which is tilted in the player's favour, I like my PC's survival to be the result of some ingenuity on my part and some Indiana Jones-style heroism by the character. Regardless of the world style (S&S, HF, EF etc), this was the formula of D&D all the way up to 3.5 core. A 4E campaign, OTOH, assumes a party of X-Men, far superior to the commoners, cleaving through hordes of foes and threatened only by the strongest of enemies. I cannot identify with such characters, and they seem more like playing pieces than protagonists I want to weave a story with. Whether or not that level of power is appealing to an individual player, it's a big leap from anything previous incarnations of the system assumed as the norm. [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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