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General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4820081" data-attributes="member: 710"><p>A 1st level character cleaves through hordes of Kobolds and Goblins. A human guard is a 4th level "monster" that can beat an individual PC up quite easily, possibly in very humiliating ways. </p><p></p><p></p><p></p><p>It's kinda the fundamental problem in these editions.</p><p></p><p>"It is not as it used to be!"</p><p>"Why should I care? I like it this way!"</p><p></p><p>"It is not as it used to be!"</p><p>"It's finally like I always wanted it!"</p><p></p><p>But sometimes it is: </p><p></p><p>"It is not as it used to be!"</p><p>"Funny, it's always as I used to do it!"</p><p></p><p>When we are talking about "player entitlement", it seems actually more about ... "fan entitlement". </p><p>Either side wants things like they like it. It really does not matter that one side wants it the "old school" way, and the other the "new school" way. </p><p></p><p>In the end, both sides (well, there are probably even more than two, but let'S pretend it are two) want something from their game, but these wants are mutually exclusive (if not that, would require a compromise that would make neither entirely happy). </p><p></p><p>Now that the "new school" players do have a game their way, the "old school" complains. But seriously, neither side has a specific "right" to have it their way. They only have the right to pick a game or an edition of a game that suits their preferences - if available.</p><p></p><p>While it might be nice to discuss the theories behind preferences and sensibilities and what-not, never mistake anything of this for a "moral" judgement. It is about personal taste and preference.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4820081, member: 710"] A 1st level character cleaves through hordes of Kobolds and Goblins. A human guard is a 4th level "monster" that can beat an individual PC up quite easily, possibly in very humiliating ways. It's kinda the fundamental problem in these editions. "It is not as it used to be!" "Why should I care? I like it this way!" "It is not as it used to be!" "It's finally like I always wanted it!" But sometimes it is: "It is not as it used to be!" "Funny, it's always as I used to do it!" When we are talking about "player entitlement", it seems actually more about ... "fan entitlement". Either side wants things like they like it. It really does not matter that one side wants it the "old school" way, and the other the "new school" way. In the end, both sides (well, there are probably even more than two, but let'S pretend it are two) want something from their game, but these wants are mutually exclusive (if not that, would require a compromise that would make neither entirely happy). Now that the "new school" players do have a game their way, the "old school" complains. But seriously, neither side has a specific "right" to have it their way. They only have the right to pick a game or an edition of a game that suits their preferences - if available. While it might be nice to discuss the theories behind preferences and sensibilities and what-not, never mistake anything of this for a "moral" judgement. It is about personal taste and preference. [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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