Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krensky" data-source="post: 4820365" data-attributes="member: 30936"><p>Fundamentally wrong. Shanarra is high fantasy and has no gods of note. The D&D novels are, generally, high fantasy and have gods on both sides. The Deed of Paksinarrion has Gods on both sides and while Paks is empowered by her god Gird (she is a Paladin, after all) she wins because she endures and is rewarded afterward with healing and more work because of her faith. I stopped reading a few books in, but I don't recall any Gods in the Wheel of Time (other then the characters, that is). The defining differences between Sword and Sorcery and High Fantasy are: Seeking adventure vs having adventure thrust upon you, episodic vs serial, ambiguous morality vs good/evil, personal conflict vs world threatening and that HF is draws more from legend and typically is a form of Campbellian Bildungsroman.</p><p></p><p></p><p></p><p>Genre is defined by theme, tropes, and trappings. Invented races, magic, wizards, monsters, etc all being "common place", although not necessarily to the hero, are all characteristics of HF. They are not characteristics of Sword and Sorcery.</p><p></p><p></p><p></p><p> Except that none of those (well, The Good, the Bad, and the Ugly sort of is) are really westerns. They're samurai films with deserts and guns. Fundamentally they have more in common with Erol Flynn then </p><p></p><p></p><p></p><p>And yet he wrote Greyhawk, which is High Fantasy.</p><p></p><p></p><p></p><p>Elves, dwarves, magic, monsters, black and white morality... It's HF. Gritty, bloody, absurd HF sure, but it's still HF. Then again the PCs are assumed to be looking for adventure, fortune and glory. So it's S&S. But it's also HF. It's a mismash of both with Sword and Planet, classical legends, science fiction, strange Japanese toys and a pile of other stuff tossed in. D&D is it's own genre of Fantasy, which is closest to HF. No matter what the edition.</p><p></p><p></p><p></p><p>As I saiud above, numerous HF stories have no Gods or have good Gods who are essentially powerless because they're opposed by bad Gods. Moorcock has good, bad, and indifferent gods. Conan has cruel, indiffernt gods, malevolent gods, and at least two good gods.</p><p></p><p></p><p></p><p>It's not a poor reading, it's a mechanistic crtique. At the core, Conan survives because he made Howard money. Conana can't loose, because Howard's editors would not buy a story that had that happen, because it would anger the readers and Howard would starve. Primary characters are far more likely to die in HF then S&S.</p><p></p><p></p><p></p><p>Although I don't like 4e, does not have anything of the sort.</p><p></p><p></p><p></p><p>You're wrong. The game tells you how to figure out how tough an encounter will be. It recomends you make encounters within certain range so the PCs aren't blithely wading through schlubs or getting slaughtered by things outside their league, but it doesn't stop you from sticking Orcus in the last room of Keep on the Shadowfell. It then goes on to tell you what sort of treasure is appropriate so as not to break the game system. Again, outside of the RPGA you can break this all you want. Neither of these are plot control, however. Adventure! has plot control, Houses of the Blooded has plot control. 4e does not have plot control.</p><p></p><p></p><p></p><p>How does that relate? I'm pretty sure 4e has random encounter tables. It's less swingy, because in WotC is of the opinion that most people like things that way. From what I've seen in the way of house rules for 3e, rewrites of d20</p></blockquote><p></p>
[QUOTE="Krensky, post: 4820365, member: 30936"] Fundamentally wrong. Shanarra is high fantasy and has no gods of note. The D&D novels are, generally, high fantasy and have gods on both sides. The Deed of Paksinarrion has Gods on both sides and while Paks is empowered by her god Gird (she is a Paladin, after all) she wins because she endures and is rewarded afterward with healing and more work because of her faith. I stopped reading a few books in, but I don't recall any Gods in the Wheel of Time (other then the characters, that is). The defining differences between Sword and Sorcery and High Fantasy are: Seeking adventure vs having adventure thrust upon you, episodic vs serial, ambiguous morality vs good/evil, personal conflict vs world threatening and that HF is draws more from legend and typically is a form of Campbellian Bildungsroman. Genre is defined by theme, tropes, and trappings. Invented races, magic, wizards, monsters, etc all being "common place", although not necessarily to the hero, are all characteristics of HF. They are not characteristics of Sword and Sorcery. Except that none of those (well, The Good, the Bad, and the Ugly sort of is) are really westerns. They're samurai films with deserts and guns. Fundamentally they have more in common with Erol Flynn then And yet he wrote Greyhawk, which is High Fantasy. Elves, dwarves, magic, monsters, black and white morality... It's HF. Gritty, bloody, absurd HF sure, but it's still HF. Then again the PCs are assumed to be looking for adventure, fortune and glory. So it's S&S. But it's also HF. It's a mismash of both with Sword and Planet, classical legends, science fiction, strange Japanese toys and a pile of other stuff tossed in. D&D is it's own genre of Fantasy, which is closest to HF. No matter what the edition. As I saiud above, numerous HF stories have no Gods or have good Gods who are essentially powerless because they're opposed by bad Gods. Moorcock has good, bad, and indifferent gods. Conan has cruel, indiffernt gods, malevolent gods, and at least two good gods. It's not a poor reading, it's a mechanistic crtique. At the core, Conan survives because he made Howard money. Conana can't loose, because Howard's editors would not buy a story that had that happen, because it would anger the readers and Howard would starve. Primary characters are far more likely to die in HF then S&S. Although I don't like 4e, does not have anything of the sort. You're wrong. The game tells you how to figure out how tough an encounter will be. It recomends you make encounters within certain range so the PCs aren't blithely wading through schlubs or getting slaughtered by things outside their league, but it doesn't stop you from sticking Orcus in the last room of Keep on the Shadowfell. It then goes on to tell you what sort of treasure is appropriate so as not to break the game system. Again, outside of the RPGA you can break this all you want. Neither of these are plot control, however. Adventure! has plot control, Houses of the Blooded has plot control. 4e does not have plot control. How does that relate? I'm pretty sure 4e has random encounter tables. It's less swingy, because in WotC is of the opinion that most people like things that way. From what I've seen in the way of house rules for 3e, rewrites of d20 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
Top