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General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Krensky" data-source="post: 4820520" data-attributes="member: 30936"><p>Pratt is more HF then S&S, Zelazny was all over the map, but Amber is HF, Farmer's all over the map as well. Merrit's pretyt much straight pulp, although many of his stories as S&S in tone and many are more HF in tone, but he really predates the development of a distinction between SF and Fantasy, let alone the development of different genres within those genres. Farmer's pretty much SF or patiches of earlier Pulp stories, although many of his stories fall into the Sword and Planet subgenre. Poul Anderson did S&S, SF, HF, and lots of other things. </p><p></p><p>That said, I'm aware of Gygax's statements on the game's inspiration. Dave Arenson, on the other hand stated his inspirations where monster movies, Conana books (which he couldn't tell apart) and, to my understanding, is responsible for D&D as a whole and for the Tolkien influences. Not to mention all sorts of other assorted wackiness (steam power, submarines, aliens, laser guns, space ships, tanks, gunpowder, etc).</p><p></p><p>If Arneson and Gygax set out to write a Sword and Sorcery, High Fantasy, or any other fantasy sub-genre game, they failed miserably. They succeeded in creating D&D which is effectivel it's own genre due to mashing up and pastiching pretty much everything they though was cool together.</p><p></p><p>Arenson also said that role play and storytelling were the focus of his games.</p></blockquote><p></p>
[QUOTE="Krensky, post: 4820520, member: 30936"] Pratt is more HF then S&S, Zelazny was all over the map, but Amber is HF, Farmer's all over the map as well. Merrit's pretyt much straight pulp, although many of his stories as S&S in tone and many are more HF in tone, but he really predates the development of a distinction between SF and Fantasy, let alone the development of different genres within those genres. Farmer's pretty much SF or patiches of earlier Pulp stories, although many of his stories fall into the Sword and Planet subgenre. Poul Anderson did S&S, SF, HF, and lots of other things. That said, I'm aware of Gygax's statements on the game's inspiration. Dave Arenson, on the other hand stated his inspirations where monster movies, Conana books (which he couldn't tell apart) and, to my understanding, is responsible for D&D as a whole and for the Tolkien influences. Not to mention all sorts of other assorted wackiness (steam power, submarines, aliens, laser guns, space ships, tanks, gunpowder, etc). If Arneson and Gygax set out to write a Sword and Sorcery, High Fantasy, or any other fantasy sub-genre game, they failed miserably. They succeeded in creating D&D which is effectivel it's own genre due to mashing up and pastiching pretty much everything they though was cool together. Arenson also said that role play and storytelling were the focus of his games. [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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