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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Remathilis" data-source="post: 4821928" data-attributes="member: 7635"><p>Actually, that can get dicey...</p><p></p><p>The Force as originally conceived in SW IV: A New Hope is much more of a force of "good" that allows free-will (users can chose to fall to the dark side at any time) but also controls the user's action (hence the emphasis on prophecy/destiny) but Lucas (in many of his interviews) specifically tried to keep the Light Side and the Dark Side as "separate" voices which speak to a Force User unconsciously and try to influence him one way or the other.</p><p></p><p>That gets VERY convoluted when you enter the Expanded Universe, with the concept of the Unified Force (in a nutshell: there is no light/dark, there is the Force, and how a person uses it makes it light/dark). Lucas has for the most part ignored it (and some EU contradicts the idea) but its inclusion allows for a more S&S styled "individual morality, Force a tool" method of looking at it. </p><p></p><p>So depending on how you look at it (and what sources your citing) the Force can be EITHER an absolute good/evil force OR an immoral tool of which human morality can be imposed. The former tells a better HF morality play, the latter opens the door to concepts like Imperial Knights (Jedi not dedicated to the Order but to a government) and Force traditions which are neither good nor evil.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4821928, member: 7635"] Actually, that can get dicey... The Force as originally conceived in SW IV: A New Hope is much more of a force of "good" that allows free-will (users can chose to fall to the dark side at any time) but also controls the user's action (hence the emphasis on prophecy/destiny) but Lucas (in many of his interviews) specifically tried to keep the Light Side and the Dark Side as "separate" voices which speak to a Force User unconsciously and try to influence him one way or the other. That gets VERY convoluted when you enter the Expanded Universe, with the concept of the Unified Force (in a nutshell: there is no light/dark, there is the Force, and how a person uses it makes it light/dark). Lucas has for the most part ignored it (and some EU contradicts the idea) but its inclusion allows for a more S&S styled "individual morality, Force a tool" method of looking at it. So depending on how you look at it (and what sources your citing) the Force can be EITHER an absolute good/evil force OR an immoral tool of which human morality can be imposed. The former tells a better HF morality play, the latter opens the door to concepts like Imperial Knights (Jedi not dedicated to the Order but to a government) and Force traditions which are neither good nor evil. [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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