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*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Remathilis" data-source="post: 4822443" data-attributes="member: 7635"><p>Did I miss the special "good heroes have +10 hp" rule in 3e or 4e? As far as I know, a 3e fighter starts with 10+ con mod hp, wether they are LG or CE...</p><p></p><p></p><p></p><p>That hasn't changed either. My good alignment isn't granting me that +10 hp, nor a +2 to hit, damage and AC. Again, this hasn't changes from OD&D to 4e.</p><p></p><p></p><p></p><p>Well, we did away with the "getting rewarded twice" rule for gp and instead allowed purchasing of magic (which is a power-up akin to levels, if you think about it) but XP is determined by CR, Level or HD again with no concern to alignment of the subject. </p><p></p><p></p><p> </p><p>As Far as I can tell, Quest XP was an optional rule in 2e, 3e, and 4e. You can play all of those editions with straight "monster kills" and "obstacles overcome" XP. In 4e, quest XP is just a "monster level" the PCs get for doing X, add a monster of the appropriate level and you don't even throw off the XP chart. And 3e's quest XP was an "ad-hoc" rule with nothing even acting as a guideline. </p><p></p><p></p><p></p><p>Notice in 3e, it got combined with Geas? </p><p></p><p></p><p></p><p>::Looks at 3e Deities & Demi-gods:: Did you know Thor's AC is 75? </p><p></p><p></p><p></p><p>And yet 4e has tieflings and infernal warlocks...</p><p></p><p></p><p></p><p>Summon Monster? Check. Planar Ally? Check. Planar Binding? Check. 3e's good.</p><p></p><p>Summon Abyssal Maw (Wizard 5: Daily, Arcane Power). Ok here too! </p><p></p><p></p><p></p><p>I don't consider "more randomness" a good thing, I REALLY don't like "more unbalance". Weird and Unexpected is still in the game (grab any 3e/4e Goodman DCC module) and balanced encounters and prescript treasure are guidelines. Ignore them if you like. WotC won't come and confiscate your d20's if you make 1st level PCs fight Orcus or get a Staff of Power (though you might have some confused Players)</p><p></p><p></p><p></p><p>And the reason to be evil is... Right. Oh, and there are no forced alignments in 4e: Feel free to play an unaligned ranger or CE paladin. </p><p></p><p></p><p></p><p>Sweet! D&D is still S&S! 3e is S&S! 4e is S&S! (though both lose a little for the transition) You've completely undermined you own argument. I'm with you that D&D moved from S&S to HF, but when you equate game mechanics like this (esp ones still used in the game) your argument loses steam.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4822443, member: 7635"] Did I miss the special "good heroes have +10 hp" rule in 3e or 4e? As far as I know, a 3e fighter starts with 10+ con mod hp, wether they are LG or CE... That hasn't changed either. My good alignment isn't granting me that +10 hp, nor a +2 to hit, damage and AC. Again, this hasn't changes from OD&D to 4e. Well, we did away with the "getting rewarded twice" rule for gp and instead allowed purchasing of magic (which is a power-up akin to levels, if you think about it) but XP is determined by CR, Level or HD again with no concern to alignment of the subject. As Far as I can tell, Quest XP was an optional rule in 2e, 3e, and 4e. You can play all of those editions with straight "monster kills" and "obstacles overcome" XP. In 4e, quest XP is just a "monster level" the PCs get for doing X, add a monster of the appropriate level and you don't even throw off the XP chart. And 3e's quest XP was an "ad-hoc" rule with nothing even acting as a guideline. Notice in 3e, it got combined with Geas? ::Looks at 3e Deities & Demi-gods:: Did you know Thor's AC is 75? And yet 4e has tieflings and infernal warlocks... Summon Monster? Check. Planar Ally? Check. Planar Binding? Check. 3e's good. Summon Abyssal Maw (Wizard 5: Daily, Arcane Power). Ok here too! I don't consider "more randomness" a good thing, I REALLY don't like "more unbalance". Weird and Unexpected is still in the game (grab any 3e/4e Goodman DCC module) and balanced encounters and prescript treasure are guidelines. Ignore them if you like. WotC won't come and confiscate your d20's if you make 1st level PCs fight Orcus or get a Staff of Power (though you might have some confused Players) And the reason to be evil is... Right. Oh, and there are no forced alignments in 4e: Feel free to play an unaligned ranger or CE paladin. Sweet! D&D is still S&S! 3e is S&S! 4e is S&S! (though both lose a little for the transition) You've completely undermined you own argument. I'm with you that D&D moved from S&S to HF, but when you equate game mechanics like this (esp ones still used in the game) your argument loses steam. [/QUOTE]
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