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General Tabletop Discussion
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Zulgyan" data-source="post: 4822468" data-attributes="member: 18785"><p>Guys, when I made the list, it was to give proof that AD&D was strong S&S, not to say that 3E or 4E was not. The guy I quoted asked me for something, and I answered. </p><p></p><p>Again, I never said that 3E or 4E was pure HF. </p><p></p><p>I say that many people want D&D -any edition- to work more like HF game. This is undeniable, you see it all around the net. You see it in published modules, in adventure paths, published campaign sagas, etc. etc. And D&D was never quite suitable for that, because it still maintains many S&S elements! As you guys have answered. </p><p></p><p>That is why -my thesis- in order to make the current prevalent campaign and adventure design work, one that is more rooted in HF than in S&S, the system has incorporate rules to make everything easier to archive and more automatic, so that the "story" or "campaign saga" doesn't get spoiled by character deaths, lack of appropriate treasure at the right time, facing the arch-enemy when they aren't high level enough, etc.</p></blockquote><p></p>
[QUOTE="Zulgyan, post: 4822468, member: 18785"] Guys, when I made the list, it was to give proof that AD&D was strong S&S, not to say that 3E or 4E was not. The guy I quoted asked me for something, and I answered. Again, I never said that 3E or 4E was pure HF. I say that many people want D&D -any edition- to work more like HF game. This is undeniable, you see it all around the net. You see it in published modules, in adventure paths, published campaign sagas, etc. etc. And D&D was never quite suitable for that, because it still maintains many S&S elements! As you guys have answered. That is why -my thesis- in order to make the current prevalent campaign and adventure design work, one that is more rooted in HF than in S&S, the system has incorporate rules to make everything easier to archive and more automatic, so that the "story" or "campaign saga" doesn't get spoiled by character deaths, lack of appropriate treasure at the right time, facing the arch-enemy when they aren't high level enough, etc. [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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