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*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Fanaelialae" data-source="post: 4822528" data-attributes="member: 53980"><p>While I can only speak for myself, I think you may confusing an increasing interest in certain HF elements with a dislike of S&S. I don't think that D&D is any worse at modeling HF than it is with S&S. I also have doubts that people want to play "pure" HF, particularly as you define it.</p><p></p><p>I enjoy continuous storylines. I enjoy epic storylines. I enjoy creating a character with personality and background depth (which I find rather difficult when creating a "disposable" character).</p><p></p><p>That said, I also enjoy being challenged, both as a character and as a player. I enjoy the threat of death, and I've enjoyed the deaths of quite a few of my characters, despite that they were characters who I enjoyed playing. I don't want the divine Creator (or the DM) to hand me success on a silver platter regardless of whether I act cleverly or like an idiot. I want to <em>earn</em> my success, though I'd prefer it with only one or two character deaths at most (in other words, I enjoy a challenge but the DM ought not to make things "stupid hard" so long as I don't do something really stupid).</p><p></p><p>IMO, my group uses elements of both HF and S&S in our games. I think the flexibility of D&D, to play to a particular group's preferences, is a strength rather than a flaw. I suppose that if there are those who want to play D&D as close to HF as absolutely possible, some house rules might be in order, but I honestly think that changing the game itself (ie, making 5e a "true" HF game) would be a mistake.</p><p></p><p>Don't confuse an increasing trend towards aspects of HF for a general dislike of S&S. Plenty of people like both to varying degrees. I'm not sure there is as significant a divide between HF and S&S as you seem to believe.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4822528, member: 53980"] While I can only speak for myself, I think you may confusing an increasing interest in certain HF elements with a dislike of S&S. I don't think that D&D is any worse at modeling HF than it is with S&S. I also have doubts that people want to play "pure" HF, particularly as you define it. I enjoy continuous storylines. I enjoy epic storylines. I enjoy creating a character with personality and background depth (which I find rather difficult when creating a "disposable" character). That said, I also enjoy being challenged, both as a character and as a player. I enjoy the threat of death, and I've enjoyed the deaths of quite a few of my characters, despite that they were characters who I enjoyed playing. I don't want the divine Creator (or the DM) to hand me success on a silver platter regardless of whether I act cleverly or like an idiot. I want to [i]earn[/i] my success, though I'd prefer it with only one or two character deaths at most (in other words, I enjoy a challenge but the DM ought not to make things "stupid hard" so long as I don't do something really stupid). IMO, my group uses elements of both HF and S&S in our games. I think the flexibility of D&D, to play to a particular group's preferences, is a strength rather than a flaw. I suppose that if there are those who want to play D&D as close to HF as absolutely possible, some house rules might be in order, but I honestly think that changing the game itself (ie, making 5e a "true" HF game) would be a mistake. Don't confuse an increasing trend towards aspects of HF for a general dislike of S&S. Plenty of people like both to varying degrees. I'm not sure there is as significant a divide between HF and S&S as you seem to believe. [/QUOTE]
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