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General Tabletop Discussion
*TTRPGs General
"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Remathilis" data-source="post: 4823399" data-attributes="member: 7635"><p>Primarily, its a mash-up of a bunch of different elements of fantasy, myth, and hints of sci-fi and horror all rolled up into a "kitchen sink" of ideas, which the DM can use as many or as little of as he wants. Its the genre were feudal samurai, Celtic druids, Arthurian paladins, knights-templar, Tolkien hobbits, and thewy barbarians all join together in taverns to fight Hammer-horror vampires, Chuthulu-inspired aberrations, Greek medusae and whatever Chinese toy Gary bought in a Five-n-Dime. </p><p></p><p>Specifically though, if you want some of the genre tropes...</p><p></p><p>* Arcane/Divine Magic split. Arcanists use magic to attack, Priests use magic to heal.</p><p>* Magic is not good or evil; it exists. Heroes and villains can use it alike. </p><p>* Arcanists are weak, frail, and bookish. </p><p>* Rest to recover magic, or some other limit on magic use per day.</p><p>* There a hundreds of sentient "near human" races, each with one or more traits exaggerated to create a "niche" for the race. (Elves are graceful and wise, hobbits small and plucky, orcs brutish and strong, etc). </p><p>* The Four-man party: Warrior, thief, arcanist, priest.</p><p>* Dungeons as underground fun-house of monsters, traps, mysteries, and mazes, often with more emphasis on player-challenge than on any given purpose. </p><p>* Color-coded elemental-based dragons</p><p>* Magic items Galore, to the point of characters being overladen with them</p><p></p><p>I'm sure there are more.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4823399, member: 7635"] Primarily, its a mash-up of a bunch of different elements of fantasy, myth, and hints of sci-fi and horror all rolled up into a "kitchen sink" of ideas, which the DM can use as many or as little of as he wants. Its the genre were feudal samurai, Celtic druids, Arthurian paladins, knights-templar, Tolkien hobbits, and thewy barbarians all join together in taverns to fight Hammer-horror vampires, Chuthulu-inspired aberrations, Greek medusae and whatever Chinese toy Gary bought in a Five-n-Dime. Specifically though, if you want some of the genre tropes... * Arcane/Divine Magic split. Arcanists use magic to attack, Priests use magic to heal. * Magic is not good or evil; it exists. Heroes and villains can use it alike. * Arcanists are weak, frail, and bookish. * Rest to recover magic, or some other limit on magic use per day. * There a hundreds of sentient "near human" races, each with one or more traits exaggerated to create a "niche" for the race. (Elves are graceful and wise, hobbits small and plucky, orcs brutish and strong, etc). * The Four-man party: Warrior, thief, arcanist, priest. * Dungeons as underground fun-house of monsters, traps, mysteries, and mazes, often with more emphasis on player-challenge than on any given purpose. * Color-coded elemental-based dragons * Magic items Galore, to the point of characters being overladen with them I'm sure there are more. [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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