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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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<blockquote data-quote="Mallus" data-source="post: 4823446" data-attributes="member: 3887"><p>That's the big point of contention. I don't see anything particularly high fantasy about latter-edition D&D, particularly about 4e. </p><p></p><p>(Or 3e. Or 2e, for that matter, which was supposed to be some kind of turning point toward HF, but was nearly identical to 1e, rules-wise). </p><p></p><p>Basically, your evidence that supposedly demonstrates 4e being more 'high fantasy' can be explained/understood better other ways. For example, PC's do start tougher, but that has nothing to do with any sort of implied cosmic worldview, or the inability for evil to triumph over good. That change was made to alter the dynamics of the <em>wargame</em> part of the game. It's an entirely gamist decision.</p><p></p><p>Again, the change had nothing to do with helping D&D players reenact the Lord of the Rings. If anything 4e does high-action, amoral pulp sword and sorcery <em>better</em> than old-school D&D. It's can be just as episodic,challenging, and un-Christian. In fact, in 4e, you don't need to lug around a pseudo-Templar to heal your characters!</p></blockquote><p></p>
[QUOTE="Mallus, post: 4823446, member: 3887"] That's the big point of contention. I don't see anything particularly high fantasy about latter-edition D&D, particularly about 4e. (Or 3e. Or 2e, for that matter, which was supposed to be some kind of turning point toward HF, but was nearly identical to 1e, rules-wise). Basically, your evidence that supposedly demonstrates 4e being more 'high fantasy' can be explained/understood better other ways. For example, PC's do start tougher, but that has nothing to do with any sort of implied cosmic worldview, or the inability for evil to triumph over good. That change was made to alter the dynamics of the [i]wargame[/i] part of the game. It's an entirely gamist decision. Again, the change had nothing to do with helping D&D players reenact the Lord of the Rings. If anything 4e does high-action, amoral pulp sword and sorcery [i]better[/i] than old-school D&D. It's can be just as episodic,challenging, and un-Christian. In fact, in 4e, you don't need to lug around a pseudo-Templar to heal your characters! [/QUOTE]
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"HF" vs. "S&S" gaming: the underlying reason of conflict and change in D&D
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